Difference between revisions of "Goblins of No-Dan-Kar & Ûraken"

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==Army Overview==
==Army Overview==
The goblin army features extreme versatility. With a high number of models often fielded, goblins will almost certainly outnumber their opponent. They have above average initiative and strong and cheap characters and mystics. The army features racial abilities to either enhance its numbers (reinforcement) or to enhance its survivability (survival instinct). However, the army does not have high statistics in any category other than initiative, and goblin players should expect wacky shenanigans and a lot of death in the games they play.
The goblin army features extreme versatility. With a high number of models often fielded, goblins will almost certainly outnumber their opponent. They have above average initiative with strong & cheap characters & mystics. The army features racial abilities to either enhance its numbers (Reinforcement) or to enhance its survivability (Survival Instinct). However, the army does not have high statistics in any category other than initiative, and goblin players should expect wacky shenanigans and a lot of death in the games they play.


<u>Advantages</u>
<u>Advantages</u>
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* Low statistics means goblins are going to be behind in almost every fight
* Low statistics means goblins are going to be behind in almost every fight
* The army will lose a lot of goblins in its march to victory
* The army will lose a lot of goblins in its march to victory
* Collecting the army will require a large number of models to buy to field a solid 'swarm' list
* Collecting the army will require a large number of models to buy to field a solid 'swarm' list; the fully army gets expensive


== Factions==
== Factions==

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