Difference between revisions of "Forge of the Heliasts"

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[[File:Card cynwall forgeoftheheliasts.jpg|thumb|Forge of the Heliasts]]
[[File:Card cynwall forgeoftheheliasts.jpg|thumb|Forge of the Heliasts]]


== See Also ==
'''2''' [[File:managem_light.png|20px]]
[[Galhyan, Cynwäll Heliast]]
 
'''Path''': Solaris, Hermetism
 
'''Range''': 15 cm
 
'''Difficulty''': 9
 
'''Duration''': Until end of round
 
'''Area of Effect''': Special
 
'''Frequency''': 2
 
'''Intensity''': 2
 
'''A.P.''': 13
 
 
Forge of the Heliasts can only be cast onto equipment with the "helianthic" attribute. If it is a long-distance or hand-to-hand weapon, then the STR of the Damage Rolls it inflicts is increased by 1 point. If it is armor, then the STR of the Damage Rolls suffered by its wearer is reduced by 1 point.
 
The magician can spend up to 2 additional gems of Light after the successful incantation of this spell. Each of these gems increases the STR of the Damage Rolls inflicted or reduces the STR of Damage Rolls suffered by another 2 points.
 
A Cynwäll Character's hand-to-hand weapon, long-distance weapon, or armor can be made "helianthic" at an additional cost of 5 A.P. per piece of equipment (only 2 A.P. if the Character masters the path of solaris).

Revision as of 18:57, 4 June 2022


Forge of the Heliasts

2 Managem light.png

Path: Solaris, Hermetism

Range: 15 cm

Difficulty: 9

Duration: Until end of round

Area of Effect: Special

Frequency: 2

Intensity: 2

A.P.: 13


Forge of the Heliasts can only be cast onto equipment with the "helianthic" attribute. If it is a long-distance or hand-to-hand weapon, then the STR of the Damage Rolls it inflicts is increased by 1 point. If it is armor, then the STR of the Damage Rolls suffered by its wearer is reduced by 1 point.

The magician can spend up to 2 additional gems of Light after the successful incantation of this spell. Each of these gems increases the STR of the Damage Rolls inflicted or reduces the STR of Damage Rolls suffered by another 2 points.

A Cynwäll Character's hand-to-hand weapon, long-distance weapon, or armor can be made "helianthic" at an additional cost of 5 A.P. per piece of equipment (only 2 A.P. if the Character masters the path of solaris).