Difference between revisions of "Forge of the Heliasts"

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[[File:Card cynwall forgeoftheheliasts.jpg|thumb|Forge of the Heliasts]]
[[File:Card cynwall forgeoftheheliasts.jpg|thumb|Forge of the Heliasts]]
'''2 Light''' [[File:managem_light.png|20px]]
'''Path''': Solaris, Hermetism
'''Range''': 15 cm
'''Difficulty''': 9
'''Duration''': Until end of round
'''Area of Effect''': Special
'''Frequency''': 2
'''Intensity''': 2
'''A.P.''': 13
Forge of the Heliasts can only be cast onto equipment with the "[[:Category:Helianthic|helianthic]]" attribute. If it is a long-distance or hand-to-hand weapon, then the STR of the Damage Rolls it inflicts is increased by 1 point. If it is armor, then the STR of the Damage Rolls suffered by its wearer is reduced by 1 point.
The magician can spend up to 2 additional gems of Light [[File:managem_light.png|20px]] after the successful incantation of this spell. Each of these gems increases the STR of the Damage Rolls inflicted or reduces the STR of Damage Rolls suffered by another 2 points.
A Cynwäll Character's hand-to-hand weapon, long-distance weapon, or armor can be made "helianthic" at an additional cost of 5 A.P. per piece of equipment (only 2 A.P. if the Character masters the path of solaris).
[[Category:Solaris]]
[[Category:Hermetism]]
[[Category:Helianthic]]

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