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[[File:card_dirz_djinntreatment.jpg|thumb|Djinn Treatment]] | [[File:card_dirz_djinntreatment.jpg|thumb|Djinn Treatment]] | ||
''"Daring to compare our mounts to the horses used by our enemies is a product of pure ignorance. In all aspects, our creations are superior to what nature can produce."'' | |||
''- Kayl Kartan'' | |||
''The Dirz horsemen must often force their way through melees while looking for a sensitive spot or to reach an objective behind enemy lines. To make them more mobile and faster, the Alchemists of Dirz have developed a special serum for their horses: the Djinn Treatment.'' | |||
''The vaccine quickly makes the horse's muscular mass grow and its heart rate rise after it has been injected.'' | |||
''However, it dangerously lowers the subject's life expectancy. But this doesn't matter: the cloning vats give birth to the best mounts that exist!'' | |||
This extraordinary treatment gives the horse a '''[[Mutagenic / X|<Mutagenic / 2>]]''' die. The points given by this Mutagenic die can only be granted during Movement. In this specific case the horse cannot benefit from its owner's eventual Treatments. | |||
The Djinn Treatment is reserved to Dirz Characters equipped with a mount. | |||
Cost: 14 AP |