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<u>Advantages</u> | <u>Advantages</u> | ||
* | *Great defence on every model, great resilience on most models, good initiative on most models | ||
*Most models excel in most stats | |||
*Great racial features: born killer on the wolfen and ambidextrous on the half-elves | |||
*All Wolfen cause decent fear, and the half-elves have good courage ratings | |||
*Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties | |||
*Wolfen and half-elves both have great movement | |||
*The Huntsman is the best shooter in the game, or close to it | |||
*Outstanding themes | |||
*Some of the most iconic Confrontation sculpts | |||
<u>Weaknesses</u> | <u>Weaknesses</u> | ||
* | * Average strength across most models for such a large creature-based army | ||
*Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes | |||
*Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list | |||
*Army lists often have few models but large number of cards, so they don’t have many passes available | |||
*Mostly average characters | |||
*Sub-par magic and faithful | |||
*Low discipline, few leadership options, and no native Authority in the army | |||
==Factions== | ==Factions== |
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