Difference between revisions of "Devourers of Vile-Tis"

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<u>Advantages</u>
<u>Advantages</u>


* Blah
*Great defence on every model, great resilience on most models, good initiative on most models
*Most models excel in most stats
*Great racial features: born killer on the wolfen and ambidextrous on the half-elves
*All Wolfen cause decent fear, and the half-elves have good courage ratings
*Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties
*Wolfen and half-elves both have great movement
*The Huntsman is the best shooter in the game, or close to it
*Outstanding themes
*Some of the most iconic Confrontation sculpts


<u>Weaknesses</u>
<u>Weaknesses</u>


* Blah
* Average strength across most models for such a large creature-based army
*Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes
*Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list
*Army lists often have few models but large number of cards, so they don’t have many passes available
*Mostly average characters
*Sub-par magic and faithful
*Low discipline, few leadership options, and no native Authority in the army


==Factions==
==Factions==
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