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(→Spells) |
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==[[Spells]]== | ==[[Spells]]== | ||
Spells that came with blisters that are not reserved | Spells that came with blisters that are not reserved | ||
Conf4 : | |||
. Racing winds | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 1 | |||
Mana: 5 | |||
Difficulty: 5 | |||
Target: Unit | |||
Duration: Round | |||
The targeted unit gains the “Leap” ability: when he moves the fighter ignores obstacles and miniatures less than 10 cm tall. | |||
. Tornado | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 1 | |||
Mana: 5 | |||
Difficulty: 5 | |||
Target: Unit | |||
Duration: Round | |||
Th e player puts a spare card face down on the battlefi eld somewhere the magician can see. It cannot be placed on a unit. Th is card represents a tornado. It cannot be crossed in any way and it blocks lines of sight. | |||
. Head winds | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 1 | |||
Mana: 10 | |||
Difficulty: 5 | |||
Target: Unit | |||
Duration: Round | |||
The targeted unit’s Movement is halved (rounded up). | |||
. Wind spirit | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 2 | |||
Mana: 10 | |||
Difficulty: 7 | |||
Target: Company | |||
Duration: Special | |||
During the next Authority opposition, the result of the test of the targeted company will automatically be 5. | |||
. Wind of Shenroth | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 2 | |||
Mana: 5 | |||
Difficulty: 5 | |||
Target: Unit | |||
Duration: Instantaneous | |||
One of the targeted unit’s Immortals, except an Immortal Incarnate eliminated by another Incarnate, is brought back into the game and in formation. | |||
. Protecting winds | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 2 | |||
Mana: 10 | |||
Difficulty: 7 | |||
Target: Battlefield | |||
Duration: Round | |||
No line of sight can be drawn beyond twenty centimeters. | |||
. Orders of the Faathi | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 3 | |||
Mana: 10 | |||
Difficulty: 9 | |||
Target: Company | |||
Duration: Round | |||
The whole company can earn and spend Elixir points (except to resurrect). | |||
. Immortal winds of Shenroth | |||
Path: Way of the winds | |||
Element: Air | |||
Value: 3 | |||
Mana: 20 | |||
Difficulty: 9 | |||
Target: Special | |||
Duration: Instantaneous | |||
The caster summons a unit of three warriors of the Faathi. It includes no special fighters. | |||
==[[Experience Cards]]== | ==[[Experience Cards]]== |