Difference between revisions of "Bloody Guard"

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'''1 Water''' [[File:managem_water.png|20px]]
'''1 Water''' [[File:managem_water.png|20px]]


'''Path''': Torment, Howls
'''Path''': Torments, Howls


'''Range''': The magician
'''Range''': The magician
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Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.
Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.


If the incantation is successful, then the magician acquires the "Survival Instinct" ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water after the successful incantation. Each gem thus spent increases the result of the Survival Instinct test by 1 point (max 6). A natural result of 1 is an automatic failure.
If the incantation is successful, then the magician acquires the '''[[Survival Instinct|<Survival Instinct>]]''' ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water [[File:managem_water.png|20px]] after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of [[File:rackham_d6_1.png|20px]] (1) is an automatic failure.


The magician can cast Blood Guard onto himself several times per round.
The magician can cast Bloody Guard onto himself several times per round.
[[Category:Howls]]
[[Category:Torments]]

Latest revision as of 19:40, 3 January 2023


Bloody Guard

1 Water Managem water.png

Path: Torments, Howls

Range: The magician

Difficulty: 2 + the magician's POW

Duration: Instantaneous

Area of Effect: The magician

Frequency: 2

Intensity: 1

A.P.: 6


Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.

If the incantation is successful, then the magician acquires the <Survival Instinct> ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water Managem water.png after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of Rackham d6 1.png (1) is an automatic failure.

The magician can cast Bloody Guard onto himself several times per round.