Difference between revisions of "A Shadow Amongst Shadows"

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''Defeat'': Zakin is dead and Cyanhur's reputation takes a heavy blow. He only gains half of his experience points
''Defeat'': Zakin is dead and Cyanhur's reputation takes a heavy blow. He only gains half of his experience points.




''Durations'': 2 rounds '''|''' ''Deployment'': Special '''|''' ''Maximum AP'': 200
''Durations'': 2 rounds '''|''' ''Deployment'': Special '''|''' ''Maximum A.P.'': 200
=== Act II: A Walk in the Moonlight ===
=== Act II: A Walk in the Moonlight ===
In the basement of the ambassador’s palace the prisoner’s cries were heard all night. Zakin did not mind a nice torture session one in a while, but the torture victims’ screams were getting his nerves. Furious, he decides to go down and see how the investigation is moving along. What he saw made his hunger for breakfast go away instantly. Cyanhur on the other hand seemed completely at ease.


''“So, my friend is he about to admit it?”'' Asking Zakin
''“Admit what?”'' Cyanhur answered distractedly.
''“But? Who had paid him of course!”'' choked the ambassador.
''“Oh, that…I haven’t asked him yet.”''
The prisoner gave them the name of the person behind the assassination attempt the second Cyanhur asked him for it. The same evening, the assassin prepared an ambush in the dark alleys of the lower city. But the crook was not alone…
''Objective'': The Adventurer must capture the enemy figuring with the highest value in A.P. He must eliminate at least half of the enemy's fighters and surround his target by placing at least four of his figurines in base-to-base contact with it.
''Victory / 3'': Rat likes mischievous minds. Cyanhur benefits from the Possessed Ability in the next game.
''Defeat'': Rat quickly loses interest in those that deceive him. Cyanhur loses the Survival Instinct ability in the next game.
''Durations'': Unlimited '''|''' ''Deployment'': Siege '''|''' ''Maximum A.P.'': 300
=== Act III: At Night All Rats Are Grey ===
=== Act III: At Night All Rats Are Grey ===
Zakin insisted that this time Cyanhur does not make the fun last as long. Now he regretted it. They only had to show their new prisoner what was left of the other one for him to let them know everything he knew and more.
The ambassador now knew who wanted him dead, and considering that he only fainted twice, one can assume that he took the news fairly well.
His face was now a nice pastel green color and the fat drops of cold sweat ran down his neck.
As for Cyanhur, he rubbed his chin thoughtfully. Noticing his indecisive expression, Zakin was gripped by a bout of panic.
''“You’re not going to abandon me now, are you?”'' he squeaked.
''“Hmm, no. But my services are going to cost you a lot more now…”'' answered Cyanhur.
Zakin suddenly felt himself become a Goblin again, a real one.
''“Thief, crook!”'' he muttered between his teeth.
''“You forgot assassin”,'' answered Cyanhur while throwing an icy star at him.
A loud swallowing sound was the only answer the ambassador was able to give.
Cyanhur must now infiltrate the circle of the person that ordered Zakin's assassination.
''Objective'': place three counters at the edges of the playing area to symbolize the exits. At the beginning of the game only Cyanhur and three non-Character figurines may be deployed anywhere, even within Charging distance of each other. Place one of the three Shadow warriors in front of each of the three exits. They cannot move before the alert has been raised. If Cyanhur manages to kill one of the sentinels he can open one of the exits and let all or a part of his companions enter at the beginning of the next round. The alert is raised as soon as Cyanhur's companions enter the playing area or if a sentinel engaged in Hand-to-Hand Combat is still alive at the end of the round. The rest of the Shadow's forces are then deployed during the same round. They enter the game by the side of the playing area on which there is no counter. The objective is simple: Cyanhur must kill the Shadow, who can attempt to escape by one of the exits.
''Victory / 5'': Apparently Cyanhur amuses Rat a lot. So Rat decides to give him a hand to help him stay alive. In the future Cyanhur may re-roll 3 rolls of the dice per game. (He may, if he wishes, re-roll the same one three times, but the last result is always the one that counts.)
''Defeat'': Rat doesn't like wasting his time with fighters that don't deserve his attention. Luck abandons Cyanhur who cannot re-roll 6's during the next game.
''Durations'': Unlimited '''|''' ''Deployment'': Special '''|''' ''Maximum A.P.'': 300

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