Bloody Guard

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Bloody Guard

1 Water Managem water.png

Path: Torments, Howls

Range: The magician

Difficulty: 2 + the magician's POW

Duration: Instantaneous

Area of Effect: The magician

Frequency: 2

Intensity: 1

A.P.: 6


Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.

If the incantation is successful, then the magician acquires the <Survival Instinct> ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water Managem water.png after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of Rackham d6 1.png (1) is an automatic failure.

The magician can cast Bloody Guard onto himself several times per round.