The Orcs of the Behemoth

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The tribe of the Behemoth's special capacities are described in detail in Cry Havoc, volume 02.

The Orcs of the Behemoth

An orc of the Behemoth can acquire the "Tribe of the Behemoth" attribute. His Strategic Value then increases by +3 A.P.

The following fighters cannot be bound to the tribe of the Behemoth:

  • Orcs of Bran-Ô-Kor Characters
  • Fighters with a brontops (brontops riders, animistic shaman on brontops, etc.)

The orcs with the Tribe of the Behemoth attribute in their rank are bound to the tribe of the Behemoth. The orcs of the Behemoth cannot be played in any army of orcs from Bran-Ô-Kor. They don't have Allies and cannot be chosen to be Allies in a different army.

The orcs of the Behemoth all have the <Endurance> ability, which is considered to be printed on their reference card.

Endurance

Confrontation: The orcs of the Behemoth ignore all penalties bound to Light Wounds. They suffer the penalties causes by the state of "STUNNED" and by Serious and Critical Wounds in the usual way.

Rag'Narok: One d6 is rolled after every Damage roll that inflicts at least one Wound on an orc of the Behemoth. On a result of 6 the number of inflicted Wounds is reduced by 1.