Devourer Army Analysis
Revision as of 17:58, 3 October 2021 by Krillion the librarian (talk | contribs)
Faction Overview
Overview of the Devourers:
Advantages
- Great defence on every model, great resilience on most models, good initiative on most models
- Most models excel in most stats
- Great racial features: born killer on the wolfen and ambidextrous on the half-elves
- All Wolfen cause decent fear, and the half-elves have good courage ratings
- Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties
- Wolfen and half-elves both have great movement
- The Huntsman is the best shooter in the game, or close to it
- Outstanding themes
- Some of the most iconic Confrontation sculpts
Weaknesses
- Average strength across most models for such a large creature-based army
- Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes
- Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list
- Army lists often have few models but large number of cards, so they don’t have many passes available
- Mostly average characters
- Sub-par magic and faithful
- Low discipline, few leadership options, and no native Authority in the army