Devourer Army Analysis

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Faction Overview

Overview of the Devourers:

Advantages

  • Great defence on every model, great resilience on most models, good initiative on most models
  • Most models excel in most stats
  • Great racial features: born killer on the wolfen and ambidextrous on the half-elves
  • All Wolfen cause decent fear, and the half-elves have good courage ratings
  • Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties
  • Wolfen and half-elves both have great movement
  • The Huntsman is the best shooter in the game, or close to it
  • Outstanding themes
  • Some of the most iconic Confrontation sculpts

Weaknesses

  • Average strength across most models for such a large creature-based army
  • Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes
  • Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list
  • Army lists often have few models but large number of cards, so they don’t have many passes available
  • Mostly average characters
  • Sub-par magic and faithful
  • Low discipline, few leadership options, and no native Authority in the army