Way: The Blade of Truth

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The Blade of Truth gathers armies which are always ready to fight for the Alliance of Light. It owes its name to its honor and righteousness. The fighters of the Blade of Truth have chosen for armor a fervent respect of the Noësis when faced with Darkness. In combat, they do not only seek victory, they also want the truth.


Mentor: General Samo Aölyss

Way / Use of Force (0 A.P.): Before the first Tactical roll, the Cynwäll player must offer his opponent the chance to surrender. He wins the game if the opponent accepts. In any other case, all the Cynwäll fighters of the Blade of Truth get a +1 to the value of their Concentration / X ability. The new value is considered as written on their reference card. If the Dragon player forgets to formulate his offer, the bonus not applied.

Way / Alliance of Truth (0 A.P.): If the Cynwäll fighters composing the army are associate to the Blade of Truth, the Cynwäll army obeys the following rules of Alliance. These rules replace usual Alliance rules. Values are rounded up if required.

  • Up to 33% of its value (in A.P.) can be composed of Griffins of Akkylannie;
  • Up to 33% of its value (in A.P.) can be composed of Lions of Alahan;

The rest must be composed of Cynwäll of the Blade of Truth. The army is composed as a Cynwäll army. The Griffins and Lions must get the capacity "Alliance of Truth" but do not have access to the other capacities of this way. The fighters do not benefit from the leadership of a commander from another people than theirs.

An army of the Blade of Truth cannot include any other Allies, save for Elementals or Immortals.

Solo / Ire (2 A.P.): The fighter gets Implacable / 1. This ability is considered written on the reference profile. If he already has this ability, the value associate to it is increased by a point.

Solo / Determination (2 A.P.): The fighter can place his Concentration points in MOV, INI, ATT, STR, DEF, RES, AIM, COU and DIS.