The Asp

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The Asp

The Technomancers have given special attention to Sîn Assyris's pistol, a new kind of weapon that projects fine needles made of a light and sharp metal. Shot forth by a system of compressed air, these needles deliver a highly toxic substance, a synthesis of several venoms from various creatures of the desert.


This weapon has the Toxic / 2 ability that is only applied to Wounds inflicted by a shot. The Asp is a true extension of Sîn Assyris, linked to his organism. He can thus spend Mutagenic points to increase his pistol's Toxic value.

Light and particularly handy, this weapon can be used in Hand-to-Hand Combat. When placing his Hand-to-Hand Combat dice. Sîn Assyris can decide to sacrifice one and only one of his combat dice to fire a shot. This shot will be made during the resolution of the Adventurer's Attacks right before his Attack Rolls. He can only target one figurine in base-to-base contact with him, even if it is touching the back of his base. The Aim's difficult is 7 and cannot be modified in any way. If the Aim succeeds, it automatically hits the targeted fighter. No distribution roll is necessary.