Test of armies lists: 200 AP

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Armies List : 200 AP - Rules : Confédé

Cadwallon-1
Unit Base point Quantity Abilities Mov Ini Att Str Def Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Artefact
4 The Headsman 49 1 Brutal, Mercenary, Born killer. (Artefact/1, Counter-Attack, Master Strike/0, Sequence/2) 10 2 4 9 3 8 0 7 4 0 0 0 0
1 Wandering knight 57 1 Brutish charge, Desperate, STR charge/3, Mercenary. Great size. (Immunity/Fear). 17,5 4 6 7 4 10 0 6 5 0 0 0 0
2 Deserter 16 2 Brutal, Mercenary, Born killer. (Artefact/1, Counter-Attack, Master Strike/0, Sequence/2) 10 3 2 3 3 4 3 3 2 0 0 6 15/30/45
3 Nomad 31 1 Born killer, Mercenary. Great size. 15 4 5 7 4 5 0 -5 3 0 0 0 0
5 Orphan of Avagddu - A 30 1 Buried fury. 12,5 4 4 7 3 5 0 5 0 0 0 0 0
6 Fury of Avagddu - A 0 1 War fury, Possessed. Great size. Buried fury. 12,5 4 6 10 4 6 0 -6 0 0 0 0 0
Orcs of BOK-1
Unit Base point Quantity Abilities Mov Ini Att Str Def Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Artefact
4 Holok 70 1 Brutal, Master Strike/2, Fanatism, Fine blade. (Artefact/1, Counter-Attack, Sequence/2). 10 4 7 10 6 8 0 6 4 0 0 0 0 Arcane II - Papesse:RES+2 and "Sacred Armor".
1 Carbone 32 1 Harassment, Survival instinct/6. Light artillery with zone effect. Carburettor. FROUF. Littkle size. (Artefact/2, Counter-Attack, Master Strike/0, Sequence/2, Quick reloading/1, Assault fire, Aiming). 10 3 2 3 3 5 3 4 2 0 0 5+1d6 10-15-20 Artifact - Rune of Minor Will: Resolution/1
2 Jackal Tracker - C 24 2 Brutal, Fanatism. 10 2 5 1 5 6 0 4 3 0 0 0 0
3 Inspired Shaman 31 1 Brutal, Initiate of the Instinctive magic. 10 3 4 5 4 5 0 5 3 3 0 0 0 Spells: Kiss of the Earth, Gift of mirage, Quartz Vortex, Mystical Sap
Special Abilities
Ability Description
Buried fury 1d6 is rolled each time an orphan of Avagddu takes a Wound roll or suffers an automatic Wound.

- If the result is '1', '2' or '3', nothing happens. - If the result is '4', Avagddu's orphan is transformed into Avagddu's fury. Her miniature and profile are replaced accordingly. The fury is in the same state of Injury as the orphan she replaces and benefits from the magical effects to which the latter was subjected. This transformation is final. - If the result is '5' or '6', the transformation takes place as before and the Wound roll is also ignored. This result is considered as a successful Survival Instinct test.

Quick reloading A fighter with this ability can decide to take an extra shot during his activation. In order to use this ability, the fighter must not perform any actions other than shooting during his activation. When using this ability, the fighter loses -1 in Fire.

The shots are resolved in their entirety (choice of target, shooting test, wounding roll), one after the other, and can be directed at different targets. Only one additional shot per fighter is allowed during the same activation thanks to this ability, but it can be combined with any other effect (equipment, spell, miracle, ability, etc...) allowing the fighter to make additional shots. This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.

Aiming A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
Simulated games
Player 1 Player 2 State Winner Notes
1 Cadwallon-1 Orcs of BOK-1 In the process of simulation ? Gagne l'INI au bon moment, 1 Jackal Tracker charge 1 Deserter, kill him and pursuit on 2nd. Jackal Tracker in Light Wound,
Simulation N°1