Wings of the Abyss
Path of Danger is one of the first spell's which is taught to the followers of Ophidian Enskëm hypotism. Casting it is simple and requires little concentration in order for it to be easily used in combat.
The magician who uses this spell forces the locks of the target's mind, urging the target to move as he dictates. It is then easy for him to make his victim walk straight into a trap.
Path: Typhonism
Range: Personal
Difficulty: 9
Duration: Until end of round
Area of Effect: The magician
Frequency: 1
Intensity: 4
A.P.: 10
The magician acquires Flight (MOV 20 when flying) till the end of the round. He can maintain the effects of this spell from one round to the next by spending an additional gem at the end of the mana recovery/maintenance phase. If he is flying when this spell dissipates, he is Killed Outright. Wings Of The Abyss cannot be cast by a magician whose MOV, written on his card, is lower or equal to 5, even if he as an ability that would allow him to increase this value (i.e. Mutagenic / X).