Difference between revisions of "Rat's Wrath"
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[[File:card_goblin_ratswrath.jpg|thumb|Rat's Wrath]] | [[File:card_goblin_ratswrath.jpg|thumb|Rat's Wrath]] | ||
== Confrontation 3 Revision == | |||
'''Fervor''': 1 | |||
'''C.'''/'''A.'''/'''D.''': 0/1/0 | |||
'''Cult''': Reserved to Goblin Prophets | |||
'''Difficulty''': 6 | |||
'''Area of Effect''': Personal | |||
'''Range''': Personal | |||
'''Duration''': Special | |||
'''A.P.''': 16 | |||
Once the call has been heard, this miracle remains active as long as at least one enemy fighter is within the prophet’s aura of faith. | |||
If the prophet suffers a Wound while the miracle is active, the player controlling him must roll 1d6. On a "4" or more the prophet transforms and his characteristics are modified as follows: ATT +1, STR +2, RES +2 and COU +2. He also benefits from the “War fury” and “Possessed” abilities. These modifications are considered to be printed on his reference card. | |||
If the result is less than "4", then the same roll of the die must be made again every time the prophet suffers another Wound, as well as in every maintenance phase (as long as the miracle remains active). | |||
If the prophet transforms, then the player must roll 1d6 in every maintenance phase (in the rounds following that of the transformation). On a "1" or "2", the prophet returns to his normal shape. On a "3" or more he remains transformed. |
Revision as of 18:15, 8 August 2021
Confrontation 3 Revision
Fervor: 1
C./A./D.: 0/1/0
Cult: Reserved to Goblin Prophets
Difficulty: 6
Area of Effect: Personal
Range: Personal
Duration: Special
A.P.: 16
Once the call has been heard, this miracle remains active as long as at least one enemy fighter is within the prophet’s aura of faith.
If the prophet suffers a Wound while the miracle is active, the player controlling him must roll 1d6. On a "4" or more the prophet transforms and his characteristics are modified as follows: ATT +1, STR +2, RES +2 and COU +2. He also benefits from the “War fury” and “Possessed” abilities. These modifications are considered to be printed on his reference card.
If the result is less than "4", then the same roll of the die must be made again every time the prophet suffers another Wound, as well as in every maintenance phase (as long as the miracle remains active).
If the prophet transforms, then the player must roll 1d6 in every maintenance phase (in the rounds following that of the transformation). On a "1" or "2", the prophet returns to his normal shape. On a "3" or more he remains transformed.