Difference between revisions of "Test of akkyshan armies lists"

From Confrontation.wiki
Jump to navigation Jump to search
Line 36: Line 36:
|0
|0
|6
|6
|25/50/75
|25-50-75
|
|
|-
|-
Line 56: Line 56:
|
|
|-
|-
|Dog
|Molosser of the Militia
|8
|8
|3
|3
Line 71: Line 71:
|0
|0
|0
|0
|
|-
|Henchman
|13
|2
|Brutal. Mercenary.
|10
|3
|4/5
|3/5
|0
|4
|2
|0
|0
|
|
|
|-
|Cadwë Minotaur Maid
|62
|1
|Brutish Charge. Ruthless. Cure/4.
|12.5
|3
|5/10
|3/10
|3
| -7
|1
|0
|0
|7
|20-35-45
|
|
|}
|}

Revision as of 20:51, 6 March 2023

Armies List : 200 AP - Rules : Confédé

Like a chess game I do solo games to test Akkyshan armies lists

Cadwallon-1
Unit Base point Quantity Abilities Mov Ini Att/Str Def/Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Other
Carrache the Bomblayer 59 1 Minelayer. Target / +3. Aim. (Artefact/2, Counter-Attack, Master Strike/0, Sequence/2, Quick reloading/1, Assault fire, Aiming) 10 4 3/4 3/5 5 4 5 0 0 6 25-50-75
Doghandler 28 1 Ruthless. Brutish Charge. War Cry/6. Hard-Boiled. 10 3 3/8 3/6 0 4 3 0 0 0 0
Molosser of the Militia 8 3 Slave/Dogmaster, Bestial charge, Hard-boiled. Small size. 10 2 2/4 1/4 0 4 0 0 0 0 0
Henchman 13 2 Brutal. Mercenary. 10 3 4/5 3/5 0 4 2 0 0
Cadwë Minotaur Maid 62 1 Brutish Charge. Ruthless. Cure/4. 12.5 3 5/10 3/10 3 -7 1 0 0 7 20-35-45
Akkyshan-1
Unit Base point Quantity Abilities Mov Ini Att/Str Def/Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Other
Baby bomb elf 6 1 Devotion/1. Martyr/1. Natal explosion. Small size. 3 3 1/2 2/3 0 2 6 0 0 0 0
Suicide spider 16 1 Toxic/1. Target/+2. Rapidity. Suicide explosion. Small size. 12.5 5 4/4 2/3 0 -6 0 0 0 0 0
Human slave unchained 6 3 Devotion/1. Martyr/1. 10 3 2/3 2/4 0 4 0 0 0 0 0
Ogre slave 54 1 Immunity/Toxic. Dreadful. Hard-boiled. Sequence. Large size. 12.5 2 5/11 4/9 0 -7 0 0 0 0 0
Special Abilities
Ability Description
Quick reloading A fighter with this ability can decide to take an extra shot during his activation. In order to use this ability, the fighter must not perform any actions other than shooting during his activation. When using this ability, the fighter loses -1 in Fire.

The shots are resolved in their entirety (choice of target, shooting test, wounding roll), one after the other, and can be directed at different targets. Only one additional shot per fighter is allowed during the same activation thanks to this ability, but it can be combined with any other effect (equipment, spell, miracle, ability, etc...) allowing the fighter to make additional shots. This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.

Aiming A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
Simulated games
Player 1 Player 2 State Winner Resume
1 Cadwallon-1 Akkyshan-1 Completed Akkyshan-1 Turn 2: Carrache kill the Suicide spider with 2 shoots.

...

The akkyshan are good for now, without magic spell. I modified the ogre slave because it had too many dice with the Dorsal Blade equipment and the War Fury ability, and I did not use it in this game.

Simulated games screens
Screen1 Screen2
Simulation N°1 - 1 - Turn 4
Simulation N°1 - 2 - Turn 4