Difference between revisions of "Deafening Clamor"

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''Effect'': once per game and at any time during a round, the Character may let out an intimidating shout of extraordinary power. All enemies present within 10 cm of the fighter are STUNNED. This Experience card may be won several times: each additional acquisition increases the Clamor's range by 10 cm. The Deafening Clamor has no effect on the '''[[Living-Dead|<Living-Dead>]]''', '''[[Construct|<Constructs>]]''' and Magicians that master the path of [[:Category:Howls|Howls]].
''Effect'': once per game and at any time during a round, the Character may let out an intimidating shout of extraordinary power. All enemies present within 10 cm of the fighter are STUNNED. This Experience card may be won several times: each additional acquisition increases the Clamor's range by 10 cm. The Deafening Clamor has no effect on the '''[[Living-Dead|<Living-Dead>]]''', '''[[Construct|<Constructs>]]''' and Magicians that master the path of [[:Category:Howls|Howls]].
''Recovery'': 4




''AP'': 10
''AP'': 10

Latest revision as of 19:29, 4 January 2023

Deafening Clamor

Malek's head started to spin. So much blood, so much hatred, so much rage... Exhausted, the Fury Warrior forgot where he was and leaned back against a tree. Suddenly an irresistible need to scream rose from the depths of his entrails. From his mouth came a terrifying cry, louder than any that he had ever let out before. A deathly silence invaded the battlefield: the Sessairs had won.


Condition: this Experience card is accessible by Characters having either a Fear rating over 4, or the <War Cry> or <Rallying Cry> abilities.

Exploit: the fighter must eliminate three Characters meeting the Conditions above, in several games if necessary. The Experience card must be staked in each game during which the Adventurer wishes to add to the list of Characters thus eliminated.

Effect: once per game and at any time during a round, the Character may let out an intimidating shout of extraordinary power. All enemies present within 10 cm of the fighter are STUNNED. This Experience card may be won several times: each additional acquisition increases the Clamor's range by 10 cm. The Deafening Clamor has no effect on the <Living-Dead>, <Constructs> and Magicians that master the path of Howls.


Recovery: 4


AP: 10