Difference between revisions of "Plasmatic Silica"

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'''A.P.''': 15
'''A.P.''': 15


If the incantation is successful, then the targeted figurine gains the "Hard-Boiled" ability until the end of the game. If it fails, the plasmatic silica causes the target a Light Wound in ''Confrontation'' or a Damage Roll read in column "-3 / -2" in ''Rag'Narok''.
If the incantation is successful, then the targeted figurine gains the '''[[Hard-Boiled|<Hard-Boiled>]]''' ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound in ''Confrontation'' or a Damage Roll read in column "-3 / -2" in ''Rag'Narok''.


A fighter may benefit from this spell only once per game. A figurine that already has the "Hard-Boiled" ability may not benefit from this spell.
A fighter may benefit from this spell only once per game. A figurine that already has the <Hard-Boiled> ability may not benefit from this spell.


===Plasmatic Silica 2===
===Plasmatic Silica 2===
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'''A.P.''': 15
'''A.P.''': 15


If the incantation succeeds, then the targeted figurine gains the Hard-Boiled ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the Hard-Boiled ability, may not benefit from this spell.  
If the incantation succeeds, then the targeted figurine gains the <Hard-Boiled> ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the <Hard-Boiled> ability, may not benefit from this spell.  
[[Category:Technomancy]]
[[Category:Technomancy]]

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