11,740
edits
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'''A.P.''': 15 | '''A.P.''': 15 | ||
If the incantation is successful, then the targeted figurine gains the | If the incantation is successful, then the targeted figurine gains the '''[[Hard-Boiled|<Hard-Boiled>]]''' ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound in ''Confrontation'' or a Damage Roll read in column "-3 / -2" in ''Rag'Narok''. | ||
A fighter may benefit from this spell only once per game. A figurine that already has the | A fighter may benefit from this spell only once per game. A figurine that already has the <Hard-Boiled> ability may not benefit from this spell. | ||
===Plasmatic Silica 2=== | ===Plasmatic Silica 2=== | ||
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'''A.P.''': 15 | '''A.P.''': 15 | ||
If the incantation succeeds, then the targeted figurine gains the Hard-Boiled ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the Hard-Boiled ability, may not benefit from this spell. | If the incantation succeeds, then the targeted figurine gains the <Hard-Boiled> ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the <Hard-Boiled> ability, may not benefit from this spell. | ||
[[Category:Technomancy]] | [[Category:Technomancy]] |