Difference between revisions of "The Naphta Machines"
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''When the Children of Rat revolted, some of them took with them valuable secrets stolen from the Master Alchemists and the Dwarf Armorers. Since then, the engineers of No-Dan-Kar haven't stopped developing this "heritage". The R & D (Reproduction & Deviation) Institute of Klûne is reputed for its recent success, bound with the use of naphta coming from Bran-Ô-Kor. This strange and highly flammable substance is used in complex machinery based on the principle of the Dwarves' steam machines.'' | |||
All equipment using naphta is associated with a characteristic indicated on the Reference card. In each phase of the game in which this characteristic comes into play, a fighter carrying naphta equipment may roll one or several D6. This number is indicated after the characteristic. This is called the "Injection Roll". The roll's result is added to the characteristic associated with the equipment. | |||
If on an Injection Roll the die indicates 1, then do not apply the bonus because an incident has happened. Immediately roll a die on the "TABLE OF INCIDENTS" found on the back of this card to find out what has gone wrong. | |||
The Naphta Machines have a limit to the power they can develop. A 6 does not allow the die to be rolled again on an Injection Roll. In ''Rag'Narok'' the Naphta Machines are subject to the same rules as the Dwarves' steam machines. |
Latest revision as of 19:49, 13 July 2022
When the Children of Rat revolted, some of them took with them valuable secrets stolen from the Master Alchemists and the Dwarf Armorers. Since then, the engineers of No-Dan-Kar haven't stopped developing this "heritage". The R & D (Reproduction & Deviation) Institute of Klûne is reputed for its recent success, bound with the use of naphta coming from Bran-Ô-Kor. This strange and highly flammable substance is used in complex machinery based on the principle of the Dwarves' steam machines.
All equipment using naphta is associated with a characteristic indicated on the Reference card. In each phase of the game in which this characteristic comes into play, a fighter carrying naphta equipment may roll one or several D6. This number is indicated after the characteristic. This is called the "Injection Roll". The roll's result is added to the characteristic associated with the equipment.
If on an Injection Roll the die indicates 1, then do not apply the bonus because an incident has happened. Immediately roll a die on the "TABLE OF INCIDENTS" found on the back of this card to find out what has gone wrong.
The Naphta Machines have a limit to the power they can develop. A 6 does not allow the die to be rolled again on an Injection Roll. In Rag'Narok the Naphta Machines are subject to the same rules as the Dwarves' steam machines.