Difference between revisions of "Whirlwinds of Precision"

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[[File:card_goblin_whirlwindsofprecision.jpg|thumb|Whirlwinds of Precision]]
[[File:card_goblin_whirlwindsofprecision.jpg|thumb|Whirlwinds of Precision]]


Words, words, words, and more words. This is a test page to get a template made up for future units.
''Few magicians take the risk of fighting in Hand-to-Hand Combat. To see their enemies bite the dust before they could approach them remains the best option in avoiding a hazardous combat. By subtly waving the Air and muttering an occult rhyme, the Magician creates little elemental whirlwinds that he can then rapidly direct through the battlefield. These whirlwinds take hold of a fighter's weapons to enchant them temporarily. His blows become faster and more precise, his firing becomes more accurate. He can then hit the most difficult targets with diabolic precision.''
 
 
'''2 Air''' [[File:managem_air.png|20px]]
 
'''Path''': Elemental
 
'''Range''': 10
 
'''Difficulty''': 7
 
'''Duration''': Until end of game
 
'''Area of Effect''': An allied figurine
 
'''Frequency''': 1
 
'''Intensity''': 3
 
'''A.P.''': 11
 
 
Once the spell successfully cast, the target's Aim and Initiative characteristics increase by 1 point.
 
A figurine can benefit from the Whirlwinds of Precision only once each game.  
[[Category:Elemental]]

Latest revision as of 22:58, 4 July 2022

Whirlwinds of Precision

Few magicians take the risk of fighting in Hand-to-Hand Combat. To see their enemies bite the dust before they could approach them remains the best option in avoiding a hazardous combat. By subtly waving the Air and muttering an occult rhyme, the Magician creates little elemental whirlwinds that he can then rapidly direct through the battlefield. These whirlwinds take hold of a fighter's weapons to enchant them temporarily. His blows become faster and more precise, his firing becomes more accurate. He can then hit the most difficult targets with diabolic precision.


2 Air Managem air.png

Path: Elemental

Range: 10

Difficulty: 7

Duration: Until end of game

Area of Effect: An allied figurine

Frequency: 1

Intensity: 3

A.P.: 11


Once the spell successfully cast, the target's Aim and Initiative characteristics increase by 1 point.

A figurine can benefit from the Whirlwinds of Precision only once each game.