Difference between revisions of "The Wave's Revenge"
Line 3: | Line 3: | ||
[[File:card_goblin_thewavesrevenge.jpg|thumb|The Wave's Revenge]] | [[File:card_goblin_thewavesrevenge.jpg|thumb|The Wave's Revenge]] | ||
''Water is a mistress as generous as she is whimsical. Its disciples must be willing to sacrifice everything in its name. In return, they gain great powers over life and the faculty to temporarily adopt Water's properties.'' | |||
'''4 Water''' [[File:managem_water.png|20px]] | |||
'''Path''': Elemental | |||
'''Range''': 0 | |||
'''Difficulty''': 7 | |||
'''Duration''': Special | |||
'''Area of Effect''': Personal | |||
'''Frequency''': 1 | |||
'''Intensity''': 3 | |||
'''A.P.''': 21 | |||
Thanks to this spell, the Magician can give his body all of Water's properties, its instability and its force, rendering him ungraspable and implacable. The Magician's supernatural flexibility allows him to exchange points between his characteristics. The player calculates the sum of Attack and Defense points, and then divides the result as he wishes among the concerned characteristics. He does the same for the Strength and Resilience characteristics. These eventual exchanges are done just after the spell's Incantation Roll and last until the end of the round. The Magician can prolong this state from one round to the next at the cost of one Water gem. He can then exchange his points again during the Magic phase. | |||
[[Category:Elemental]] |
Latest revision as of 20:56, 4 July 2022
Water is a mistress as generous as she is whimsical. Its disciples must be willing to sacrifice everything in its name. In return, they gain great powers over life and the faculty to temporarily adopt Water's properties.
Path: Elemental
Range: 0
Difficulty: 7
Duration: Special
Area of Effect: Personal
Frequency: 1
Intensity: 3
A.P.: 21
Thanks to this spell, the Magician can give his body all of Water's properties, its instability and its force, rendering him ungraspable and implacable. The Magician's supernatural flexibility allows him to exchange points between his characteristics. The player calculates the sum of Attack and Defense points, and then divides the result as he wishes among the concerned characteristics. He does the same for the Strength and Resilience characteristics. These eventual exchanges are done just after the spell's Incantation Roll and last until the end of the round. The Magician can prolong this state from one round to the next at the cost of one Water gem. He can then exchange his points again during the Magic phase.