Difference between revisions of "Revelation: Ecstasy"
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[[File:card_devourer_revelationecstasy.jpg|thumb|Revelation: Ecstasy]] | [[File:card_devourer_revelationecstasy.jpg|thumb|Revelation: Ecstasy]] | ||
Intoxicated by excess, the most frenzies Devourers become "ecstatic" and lose themselves. Pain no longer has a grasp on them and their mind opens up to unknown paths. No borders hold them back and Death itself has to work twice as hard to carry them off. | |||
These berserkers use pain and extreme pleasure to escape. Their habits are as fascinating as they are dangerous and a good number of disciples succumb before reaching the state of higher perception that is so desired. | |||
'''War Chief''': Nekhar the Ecstatic | '''War Chief''': Nekhar the Ecstatic | ||
'''Revelation / Lunatics (2 AP)''': | '''Revelation / Lunatics (2 AP)''': The Devourers of Ecstasy acquire Possessed. Those who already have this ability on their card benefit +1 in STR. | ||
'''Solo / Escape of the Mind (4 AP)''': | '''Solo / Escape of the Mind (4 AP)''': This capacity can be given to any Devourer of Ecstasy. He acquires Consciousness. This capacity's Strategic Value is of 8 A.P. for Characters. | ||
'''Solo / Escape of the Flesh (4 AP)''': | '''Solo / Escape of the Flesh (4 AP)''': This capacity can be given to any Devourer of Ecstasy. He acquires Brutish Charge. |
Revision as of 14:47, 12 June 2022
Intoxicated by excess, the most frenzies Devourers become "ecstatic" and lose themselves. Pain no longer has a grasp on them and their mind opens up to unknown paths. No borders hold them back and Death itself has to work twice as hard to carry them off.
These berserkers use pain and extreme pleasure to escape. Their habits are as fascinating as they are dangerous and a good number of disciples succumb before reaching the state of higher perception that is so desired.
War Chief: Nekhar the Ecstatic
Revelation / Lunatics (2 AP): The Devourers of Ecstasy acquire Possessed. Those who already have this ability on their card benefit +1 in STR.
Solo / Escape of the Mind (4 AP): This capacity can be given to any Devourer of Ecstasy. He acquires Consciousness. This capacity's Strategic Value is of 8 A.P. for Characters.
Solo / Escape of the Flesh (4 AP): This capacity can be given to any Devourer of Ecstasy. He acquires Brutish Charge.