Difference between revisions of "Coordinated Fire"
Jump to navigation
Jump to search
Schismatic (talk | contribs) |
|||
Line 2: | Line 2: | ||
[[Category: Capacities]] | [[Category: Capacities]] | ||
[[Category: Immobilis of Cadwallon]] | [[Category: Immobilis of Cadwallon]] | ||
<div style="float: right"> | |||
<tabs name="Siege Engineers"> | |||
<tab name="Front">[[File:Card_cadwallon_siegeengineers.png|thumb|Siege Engineers]]</tab> | |||
<tab name="Back">[[File:Card_cadwallon_siegeengineersback.png|thumb|Siege Engineers]]</tab> | |||
</tabs> | |||
</div> | |||
The following is pulled from pg 18 of Cry Havoc 3 Gaming Aid. | The following is pulled from pg 18 of Cry Havoc 3 Gaming Aid. |
Latest revision as of 20:29, 26 July 2022
The following is pulled from pg 18 of Cry Havoc 3 Gaming Aid.
A siege engineer knows to get the best out of his men and the machines placed under his authority. The pistol he carries isn't there to protect him, but rather to punish failure - his own as well as that of others.
Coordinated Fire: The INI of the artillerymen of all friendly war machines located within 20 cm or less of a siege engineer is considered to be equal to 4 when determining the order in which shots are resolved during the firing phase. Only the order in which they are resolved is changed: the other capacities bound to Initiative are resolved in the usual way.
This capacity can be ignored for artillerymen whose INI is greater than 4.