Difference between revisions of "Clan: Yakûsa Clan"

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[[Category:Goblins of No-Dan-Kar]]
[[Category:Goblins of No-Dan-Kar]]
[[File:card_goblin_clantheblackrats.jpg|frame|Clan: The Black Rats]]
[[File:card_goblin_clantheblackrats.jpg|frame|Clan: Yakûsa Clan]]


''The Yakûsa clan has a reputation of spawning the most ruthless and determined goblin warriors. Rebels against the imperial authorities, these dissidents put their lives and their art of combat in the sole service of the god Rat.''
''The Yakûsa clan has a reputation of spawning the most ruthless and determined goblin warriors. Rebels against the imperial authorities, these dissidents put their lives and their art of combat in the sole service of the god Rat.''


The Yakûsas cannot have any Allies or be played as Allies in a different army, nor can they hire Mercenaries (except for orcs of the Black Rock.
The Yakûsas cannot have any Allies or be played as Allies in a different army, nor can they hire Mercenaries (except for orcs of the Black Rock).


To make up for this, the goblins whose reference card mentions "Ûraken" can be played as members of the Yakûsa clan (they must nevertheless pay for the cost of the two faction capacities). Characters can also be integrated, yet they lose their reserved advantages (artifacts, "Personal Enemy" ability etc.).  
To make up for this, the goblins whose reference card mentions "Ûraken" can be played as members of the Yakûsa clan (they must nevertheless pay for the cost of the two faction capacities). Characters can also be integrated, yet they lose their reserved advantages (artifacts, "Personal Enemy" ability etc.).  


'''Kinglet''': Yakûsa, the Rebel
'''Attention!''' Each member of the Yakûsa clan must acquire the following two faction (clan) capacities, unless he already has the associated ability.
'''Clan / Fanaticism (2 AP)''': The fighters bound to the Yakûsa clan acquire Fanaticism.
'''Clan / Survival Instinct (1 AP)''': The goblin fighters with Reinforcement who are bound to the Yakûsa clan lose this ability and acquire Survival Instinct. If a fighter already has these two abilities, then he loses Reinforcement. In return he gets +1 on the result of all his Survival Instinct rolls.
'''Solo / Martyr of Rat (1 AP)''': This capacity can be given to any Regular goblin fighter bound to the Yakûsa clan. He acquires Martyr/1.


'''Solo / Kamiraz Yakûsa (5 AP)''': This capacity can be given to any non-Character goblin spearman bound to the Yakûsa clan. Once per game, when firing, he can replace his normal firing sequence with a single rocket launcher / STR 6, range 20-40-60. Light Artillery / Zone.


'''Kinglet''': Yakûsa, the Rebel
'''Solo / Kyudo Yakûsa (2 AP)''': This capacity can be given to any non-Character goblin archer bound to the Yakûsa clan. The bow included in his Equipment is replaced by the following range weapon: Kyu Bow / STR 3, range 20-40-60.


'''Clan / Eye of Rat (2 AP)''': Any fighter of the Black Rats with AIM and a range weapon on his card benefits from +1 on the result of his Aim tests. The ranges of his range weapon printed on his card are increased by 5 cm each. War machine servants only benefits from the bonus in AIM.
'''Solo / Kyu-Tâgada (0 AP)''': This capacity can be given to any non-Character Ströhm Knight or non-Character Noble Ströhm Knight bound to the Yakûsa clan. He acquires AIM 3 and Harassment. He replaced his specific equipment (lance or sword) with the following range weapon: Tâgada Bow / STR 4, range 15-30-50.


'''Solo / Naphtha Arsenal (5 AP)''': This capacity can be given to any fighter of the Black Rats of "Special" or "Elite" rank and of Small Size. He acquires the following equipment: "Carburetor" and "Naphtha Arsenal / STR." This change is considered to be printed on his card.
'''Solo / Yakûsa Monk (2 AP)''': This capacity can be given to any non-Character goblin prophet bound to the Yakûsa clan. His "The Children of Rat" special capacity is replaced by the following special capacity.  


'''Solo / Desperado (3 AP)''': This capacity can be given to any fighter of the Black Rats. He acquires Instinctive Firing.
* ''Confrontation'': When the armies are being build., the player selects a bûshi or samurat bound to the Yakûsa clan for every Yakûsa Monk in his army. The selected fighters acquire Loyal/1. The same fighter can be selected only once.

Revision as of 01:01, 19 July 2021

Clan: Yakûsa Clan

The Yakûsa clan has a reputation of spawning the most ruthless and determined goblin warriors. Rebels against the imperial authorities, these dissidents put their lives and their art of combat in the sole service of the god Rat.

The Yakûsas cannot have any Allies or be played as Allies in a different army, nor can they hire Mercenaries (except for orcs of the Black Rock).

To make up for this, the goblins whose reference card mentions "Ûraken" can be played as members of the Yakûsa clan (they must nevertheless pay for the cost of the two faction capacities). Characters can also be integrated, yet they lose their reserved advantages (artifacts, "Personal Enemy" ability etc.).

Kinglet: Yakûsa, the Rebel


Attention! Each member of the Yakûsa clan must acquire the following two faction (clan) capacities, unless he already has the associated ability.


Clan / Fanaticism (2 AP): The fighters bound to the Yakûsa clan acquire Fanaticism.

Clan / Survival Instinct (1 AP): The goblin fighters with Reinforcement who are bound to the Yakûsa clan lose this ability and acquire Survival Instinct. If a fighter already has these two abilities, then he loses Reinforcement. In return he gets +1 on the result of all his Survival Instinct rolls.

Solo / Martyr of Rat (1 AP): This capacity can be given to any Regular goblin fighter bound to the Yakûsa clan. He acquires Martyr/1.

Solo / Kamiraz Yakûsa (5 AP): This capacity can be given to any non-Character goblin spearman bound to the Yakûsa clan. Once per game, when firing, he can replace his normal firing sequence with a single rocket launcher / STR 6, range 20-40-60. Light Artillery / Zone.

Solo / Kyudo Yakûsa (2 AP): This capacity can be given to any non-Character goblin archer bound to the Yakûsa clan. The bow included in his Equipment is replaced by the following range weapon: Kyu Bow / STR 3, range 20-40-60.

Solo / Kyu-Tâgada (0 AP): This capacity can be given to any non-Character Ströhm Knight or non-Character Noble Ströhm Knight bound to the Yakûsa clan. He acquires AIM 3 and Harassment. He replaced his specific equipment (lance or sword) with the following range weapon: Tâgada Bow / STR 4, range 15-30-50.

Solo / Yakûsa Monk (2 AP): This capacity can be given to any non-Character goblin prophet bound to the Yakûsa clan. His "The Children of Rat" special capacity is replaced by the following special capacity.

  • Confrontation: When the armies are being build., the player selects a bûshi or samurat bound to the Yakûsa clan for every Yakûsa Monk in his army. The selected fighters acquire Loyal/1. The same fighter can be selected only once.