Difference between revisions of "Scourge: Mount Silence"

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'''Wyrd:''' Rugreth, the Ogre of the Black Woods
'''Wyrd:''' Rugreth, the Ogre of the Black Woods


'''Scourge / Inhumanity (2 AP):'''  
'''Scourge / Inhumanity (2 AP):''' The fighter son Mount Silence acquire <Possessed>. Those who already have this ability on their reference card get +1 in STR instead.


'''Solo / Cannibal (4 AP):'''  
'''Solo / Cannibal (4 AP):''' This capacity can be given to any fighter of Mount Silence. The opponents in contact with him cannot benefit from the effects of '''[[Fierce|<Fierce>]]''', '''[[Possessed|<Possessed>]]''', '''[[Regeneration / X|<Regeneration / X>]]''' and Sacred Armor.


'''Solo / Tormentor (6 AP):'''
'''Solo / Tormentor (6 AP):''' This capacity can be given to any Character of Mount Silence. Its effect varies depending on the game being played.
 
''Confrontation'': The Character gives '''[[Predictable|<Predictable>]]''' to all opponents that he inflicts with a Light, Serious, or Critical Wound in a hand-to-hand combat attack. If the Victim's card represents several fighters, they they are all subjected to this effect. The effect is dissipated if the victim is limited or healed of all his Wounds.
 
''Rag'Narok'': All enemy Units with at least one fighter who was wounded in hand-to-hand combat by a Tormentor acquire <Predictable>. This effect is dissipated if the victim is eliminated or heal of all his Wounds.
[[Category:Sacred]]

Revision as of 14:43, 2 January 2023


Scourge: Mount Silence

Wyrd: Rugreth, the Ogre of the Black Woods

Scourge / Inhumanity (2 AP): The fighter son Mount Silence acquire <Possessed>. Those who already have this ability on their reference card get +1 in STR instead.

Solo / Cannibal (4 AP): This capacity can be given to any fighter of Mount Silence. The opponents in contact with him cannot benefit from the effects of <Fierce>, <Possessed>, <Regeneration / X> and Sacred Armor.

Solo / Tormentor (6 AP): This capacity can be given to any Character of Mount Silence. Its effect varies depending on the game being played.

Confrontation: The Character gives <Predictable> to all opponents that he inflicts with a Light, Serious, or Critical Wound in a hand-to-hand combat attack. If the Victim's card represents several fighters, they they are all subjected to this effect. The effect is dissipated if the victim is limited or healed of all his Wounds.

Rag'Narok: All enemy Units with at least one fighter who was wounded in hand-to-hand combat by a Tormentor acquire <Predictable>. This effect is dissipated if the victim is eliminated or heal of all his Wounds.