Difference between revisions of "Test of akkyshan armies lists"

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Revision as of 19:59, 6 March 2023

Armies List : 200 AP - Rules : Confédé

Like a chess game I do solo games to test Akkyshan armies lists

Cadwallon-1
Unit Base point Quantity Abilities Mov Ini Att/Str Def/Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Artefact
Carrache the Bomblayer 59 1 Minelayer. Target / +3. Aim. (Artefact/2, Counter-Attack, Master Strike/0, Sequence/2, Quick reloading/1, Assault fire, Aiming) 10 4 3/4 3/5 5 4 5 0 0 6 25/50/75
Doghandler 28 1 Ruthless. Brutish Charge. War Cry/6. Hard-Boiled. 10 3 3/8 3/6 0 4 3 0 0 0 0
Akkyshan-1
Unit Base point Quantity Abilities Mov Ini Att/Str Def/Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Artefact
Holok 70 1 Brutal, Master Strike/2, Fanatism, Fine blade. (Artefact/1, Counter-Attack, Sequence/2). 10 4 7/10 6/8 0 6 4 0 0 0 0 Arcane II - Papesse:RES+2 and "Sacred Armor".
Carbone 32 1 Harassment, Survival instinct/6. Light artillery with zone effect. Carburettor. FROUF. Small Size. (Artefact/2, Counter-Attack, Master Strike/0, Sequence/2, Quick reloading/1, Assault fire, Aiming). 10 3 2/3 3/5 3 4 2 0 0 5+1d6 10-15-20 Spells: Kiss of the Earth, Gift of mirage, Vortex of Quartz, Mystical Sap
Special Abilities
Ability Description
Quick reloading A fighter with this ability can decide to take an extra shot during his activation. In order to use this ability, the fighter must not perform any actions other than shooting during his activation. When using this ability, the fighter loses -1 in Fire.

The shots are resolved in their entirety (choice of target, shooting test, wounding roll), one after the other, and can be directed at different targets. Only one additional shot per fighter is allowed during the same activation thanks to this ability, but it can be combined with any other effect (equipment, spell, miracle, ability, etc...) allowing the fighter to make additional shots. This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.

Aiming A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
Simulated games
Player 1 Player 2 State Winner Notes
0 Dirz-1 Orcs of BOK-1 Completed Orcs of BOK-1 Turn 2: Orcs of BOK-1 win the INI, 1 Jackal Tracker charge 1 Dirz Crossbowman through the spell Kiss of the Earth (range=40cm), kill him (6-6) and pursuit on 2nd Dirz Crossbowman in Light Wound. The Centurus Clone could not help them because its base is too big and it did not have the range to go around the little forest.

Turn 3: ...

1 Cadwallon-1 Orcs of BOK-1 Completed Orcs of BOK-1 Turn 2: Wandering knight charges Holok, hand to hand combat, he ended up in serious and Holok in light thanks to his Arcanum which offers him Res+2.

Turn 3: Orcs of BOK-1 win the INI at the right time, 1 Jackal Tracker charge 1 Deserter through the spell Kiss of the Earth (range=40cm), kill him and pursuit on 2nd Deserter in Light Wound, The Headsman contact him because she did not see him hidden by the 2nd Deserter.

Carbon, who was protected by the Gift of mirage (Dis=11) spell the previous turn, shoots the Nomad (Serious Wound) and Orphan of Avagddu (Light Wound), then is charged by the Nomad. Orphan of Avagddu does not transform, roll=2. Then she engages Holok for help the Wandering knight.

Inspired Shaman heals Holok's light, then uses the Vortex of Quartz spell on Orphan of Avagddu and gives him a light which allows him to transform into Fury of Avagddu and becomes a serious.

The second Jackal Tracker will help Carbon against the Nomad.

The Jackal Tracker wins INI and his attck against The Headsman, (4+4) inflicting a serious wound. The Deserter attacks Jackal Tracker and makes an exceptional wound (6+6) killing him.

Carbon and 2nd Jackal Tracker win INI, the Nomad, in serious wound, is forced to defend the first attack made by Carbon, successful defense and dies under the blows of the Jackal Tracker.

Orphan of Avagddu tries a warrior fury but she lost INI and takes a critical wound which finishes her off, she dies without being able to do any of the 3 attacks she had. The attack of the knight in grave is easily parried.

Turn 4: The Deserter shoot on 2nd Jackal Tracker and inflicting a serious wound.

Inspired Shaman heals 2nd Jackal Tracker and boost his movement.

Carbon shoot on the Deserter, the shot deviates 10cm and hits also The Headsman. Partially under the impact zone, the STR boosted to 8 with FROUF, will only add +4. This shoot inflicts a serious wound to the Deserter and stunned to The Headsman.

The 2nd Jackal Tracker charge The Headsman.

The end of Cadwallon is near...

The 2nd Jackal Tracker attacks The Headsman makes an exceptional wound (6+6) and killing him. He pursuits on The Deserter, attacks, inflicting a serious wound and killing him.

Holok attacks the Wandering knight with Master-strike/2, success, (2+9->2) inflicting a serious wound and kill him.

The orcs are not so bad with good troops for 24AP, Jackal Trackers, who attack well (5), defend well (5) and have a big strength (10).

Simulated games screens
Screen1 Screen2
Simulation N°1 - 1 - Turn 4
Simulation N°1 - 2 - Turn 4