Difference between revisions of "Awakening of the Dragon"
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S’Ynaqia must be within the dragon’s remains’ perimeter to be able to cast this spell. If the incantation is successful, then all friendly and enemy magicians located within 10 cm or less of this zone can spend gems to speed up or counter the Awakening. A magician can spend gems for this at the beginning of each game phase if he isn’t engaged in hand-to-hand combat. | S’Ynaqia must be within the dragon’s remains’ perimeter to be able to cast this spell. If the incantation is successful, then all friendly and enemy magicians located within 10 cm or less of this zone can spend gems to speed up or counter the Awakening. A magician can spend gems for this at the beginning of each game phase if he isn’t engaged in hand-to-hand combat. | ||
• Each gem spent by a friendly magician lets a counter be placed next to the remains. | • Each gem spent by a friendly magician lets a counter be placed next to the remains. | ||
• Each gem spent by an enemy magician lets 1 counter be removed from the reserve (minimum: 0 counters). | • Each gem spent by an enemy magician lets 1 counter be removed from the reserve (minimum: 0 counters). | ||
The dragon’s power is awakened as soon as the reserve reaches 20 counters. The spell cannot be cast again and the counter reserve can no longer be modified. | The dragon’s power is awakened as soon as the reserve reaches 20 counters. The spell cannot be cast again and the counter reserve can no longer be modified. |
Latest revision as of 08:14, 2 November 2022
Path: Reserved to S’Ynaqia
Range: Special
Difficulty: 10
Duration: Special
Area of Effect: Special
Frequency: 1
Intensity: 0
A.P.: 0
S’Ynaqia must be within the dragon’s remains’ perimeter to be able to cast this spell. If the incantation is successful, then all friendly and enemy magicians located within 10 cm or less of this zone can spend gems to speed up or counter the Awakening. A magician can spend gems for this at the beginning of each game phase if he isn’t engaged in hand-to-hand combat.
• Each gem spent by a friendly magician lets a counter be placed next to the remains.
• Each gem spent by an enemy magician lets 1 counter be removed from the reserve (minimum: 0 counters).
The dragon’s power is awakened as soon as the reserve reaches 20 counters. The spell cannot be cast again and the counter reserve can no longer be modified.