Difference between revisions of "Experimental Ammunition"
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''The hour of Argg-Am-Ork is nigh... In the hearts of their fortified cities, the Dwarves of Tir-Nâ-Bor are preparing themselves for the final battle. Shrouded in great secrecy, the Blacksmiths work at the designing of new weapons and at the improvement of those that already exist. Only a madman or a reckless person can claim not to dread the machines of death and destruction developed by the Dwarves. And those that have already witnessed their destructive power are far from having seen it all...'' | |||
''Recently, Fenggar has designed a new range of shells made to equip the Bombardiers. These munitions, which have more specialized effects compared to traditional shells, are theoretically more efficient. But the final tests have not been done yet, and they remain very instable. Furthermore, some master armorers have assured the Moln-Dan that these munitions will soon be adapted to the heavy cannons of the Tir-Nâ-Bor combat vehicles...'' | |||
Using these shells increases the steam cannon's risk of having an incident. Only [[Lor-Arkhon the Deranged]] is brave or reckless enough to use them. | |||
During each Firing phase, Lor-Arkhon can choose to use a normal cannonball or one of the experimental shells described on the back of this card. | |||
In the second case, an Incident happens on a result of 1 or 2 on the Pressure Roll. | |||
'''Perforating Shell / STR 10''': its head of extremely hard Alphax is able to pierce the most resistant armor. When they are hit by such a shell, targets with a Resilience of over 10 are counted as having a Resilience of 10. | |||
'''Lacerating Shell / STR 5''': its head garnished with metal blades cuts the flesh and causes horrible wounds. If you get a 6 on one of the dice on the Damage Roll, then you may roll again and add the new result to the total of the two first rolls. | |||
If you again roll a 6, you may not roll again and it does not count as a double 6. A result of 1 on the Damage Roll is not a failure. | |||
'''Cluster Shell / STR 8 / 3''': when exploding on its target this shell projects a multitude of shrapnel. If the target is hit, it suffers a Wound of Strength 8. All figurines within 5 cm of the target suffer a Wound of Strength 3. |
Latest revision as of 03:01, 27 June 2022
The hour of Argg-Am-Ork is nigh... In the hearts of their fortified cities, the Dwarves of Tir-Nâ-Bor are preparing themselves for the final battle. Shrouded in great secrecy, the Blacksmiths work at the designing of new weapons and at the improvement of those that already exist. Only a madman or a reckless person can claim not to dread the machines of death and destruction developed by the Dwarves. And those that have already witnessed their destructive power are far from having seen it all...
Recently, Fenggar has designed a new range of shells made to equip the Bombardiers. These munitions, which have more specialized effects compared to traditional shells, are theoretically more efficient. But the final tests have not been done yet, and they remain very instable. Furthermore, some master armorers have assured the Moln-Dan that these munitions will soon be adapted to the heavy cannons of the Tir-Nâ-Bor combat vehicles...
Using these shells increases the steam cannon's risk of having an incident. Only Lor-Arkhon the Deranged is brave or reckless enough to use them.
During each Firing phase, Lor-Arkhon can choose to use a normal cannonball or one of the experimental shells described on the back of this card.
In the second case, an Incident happens on a result of 1 or 2 on the Pressure Roll.
Perforating Shell / STR 10: its head of extremely hard Alphax is able to pierce the most resistant armor. When they are hit by such a shell, targets with a Resilience of over 10 are counted as having a Resilience of 10.
Lacerating Shell / STR 5: its head garnished with metal blades cuts the flesh and causes horrible wounds. If you get a 6 on one of the dice on the Damage Roll, then you may roll again and add the new result to the total of the two first rolls.
If you again roll a 6, you may not roll again and it does not count as a double 6. A result of 1 on the Damage Roll is not a failure.
Cluster Shell / STR 8 / 3: when exploding on its target this shell projects a multitude of shrapnel. If the target is hit, it suffers a Wound of Strength 8. All figurines within 5 cm of the target suffer a Wound of Strength 3.