Difference between revisions of "Thermo-Destruction"

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[[File:card_tirnabor_thermodestruction.jpg|thumb|Thermo-Destruction]]
[[File:card_tirnabor_thermodestruction.jpg|thumb|Thermo-Destruction]]
''So that their equipment doesnt end up in the wrong hands, the Thermo-Priests can use Thermo-Destruction. They create a magic shield around the carrier of a boiler before provoking a final rise in pressure. The boiler cracks and loses its rivets one by one before exploding violently.''
'''2 Earth''' [[File:managem_earth.png|20px]]
'''Path''': Forge
'''Range''': 10 cm
'''Difficulty''': 7
'''Duration''': Instantaneous
'''Area of Effect''': Special
'''Frequency''': 1
'''Intensity''': 1
'''A.P.''': 8
The equipment's carrier and all figurines within 5 cm suffer a Wound of Strength 10. The spell's target's resilience is doubled for the Damage Roll.
Thermo-Destruction may be cast at the beginning of any game phase and its target must be a Dwarf carrying steam equipment.
[[Category:Steam]]
[[Category:Forge]]

Latest revision as of 15:43, 1 July 2022


So that their equipment doesnt end up in the wrong hands, the Thermo-Priests can use Thermo-Destruction. They create a magic shield around the carrier of a boiler before provoking a final rise in pressure. The boiler cracks and loses its rivets one by one before exploding violently.

Thermo-Destruction

2 Earth Managem earth.png

Path: Forge

Range: 10 cm

Difficulty: 7

Duration: Instantaneous

Area of Effect: Special

Frequency: 1

Intensity: 1

A.P.: 8


The equipment's carrier and all figurines within 5 cm suffer a Wound of Strength 10. The spell's target's resilience is doubled for the Damage Roll.

Thermo-Destruction may be cast at the beginning of any game phase and its target must be a Dwarf carrying steam equipment.