Difference between revisions of "The Wave's Revenge"

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[[Category:Goblins of No-Dan-Kar]]
[[Category:Spells]]
[[Category:Spells]]
[[File:card_goblin_thewavesrevenge.jpg|thumb|The Wave's Revenge]]
[[File:card_goblin_thewavesrevenge.jpg|thumb|The Wave's Revenge]]


Words, words, words, and more words. This is a test page to get a template made up for future units.
''Water is a mistress as generous as she is whimsical. Its disciples must be willing to sacrifice everything in its name. In return, they gain great powers over life and the faculty to temporarily adopt Water's properties.''
 
 
'''4 Water''' [[File:managem_water.png|20px]]
 
'''Path''': Elemental
 
'''Range''': 0
 
'''Difficulty''': 7
 
'''Duration''': Special
 
'''Area of Effect''': Personal
 
'''Frequency''': 1
 
'''Intensity''': 3
 
'''A.P.''': 21
 
 
Thanks to this spell, the Magician can give his body all of Water's properties, its instability and its force, rendering him ungraspable and implacable. The Magician's supernatural flexibility allows him to exchange points between his characteristics. The player calculates the sum of Attack and Defense points, and then divides the result as he wishes among the concerned characteristics. He does the same for the Strength and Resilience characteristics. These eventual exchanges are done just after the spell's Incantation Roll and last until the end of the round. The Magician can prolong this state from one round to the next at the cost of one Water gem. He can then exchange his points again during the Magic phase.
[[Category:Elemental]]

Latest revision as of 20:56, 4 July 2022

The Wave's Revenge

Water is a mistress as generous as she is whimsical. Its disciples must be willing to sacrifice everything in its name. In return, they gain great powers over life and the faculty to temporarily adopt Water's properties.


4 Water Managem water.png

Path: Elemental

Range: 0

Difficulty: 7

Duration: Special

Area of Effect: Personal

Frequency: 1

Intensity: 3

A.P.: 21


Thanks to this spell, the Magician can give his body all of Water's properties, its instability and its force, rendering him ungraspable and implacable. The Magician's supernatural flexibility allows him to exchange points between his characteristics. The player calculates the sum of Attack and Defense points, and then divides the result as he wishes among the concerned characteristics. He does the same for the Strength and Resilience characteristics. These eventual exchanges are done just after the spell's Incantation Roll and last until the end of the round. The Magician can prolong this state from one round to the next at the cost of one Water gem. He can then exchange his points again during the Magic phase.