Difference between revisions of "The P.U.N.C.H."
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[[Category:Goblins of No-Dan-Kar]] | [[Category:Goblins of No-Dan-Kar]] | ||
[[File:card_goblin_thepunch. | [[Category:Artifacts]] | ||
[[File:card_goblin_thepunch.png|thumb|The P.U.N.C.H.]] | |||
''Golborak's Portable Unity with Naphta Combustion and H<sub>2</sub>O projection is able to draw its energy from the Golgoth Armor's various fuel reserves. Woe the unlucky ones that get in the megalomaniac scientist and his assistants' way!'' | ''Golborak's Portable Unity with Naphta Combustion and H<sub>2</sub>O projection is able to draw its energy from the Golgoth Armor's various fuel reserves. Woe the unlucky ones that get in the megalomaniac scientist and his assistants' way!'' | ||
==Confrontation 3 Revision== | |||
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'''The P.U.N.C.H. Original Card Text''' | |||
<div class="mw-collapsible-content">The P.U.N.C.H.'s powers vary according to the fuel being used. Choose one of the following fuels at the beginning of each round. | |||
*'''Sewer Water of Klûne''': At the end of the movement phase, Golborak can unleash a jet of steam covering an area as big as a Confrontation card touching his base. The cloud thus created blocks all lines of sight crossing it. | |||
*'''Naphta of Bran-Ô-Kor''': During the Firing Phase, Golborak can set ablaze an area the size of a Confrontation card placed 10 cm or less from him and within his field of vision. All fighters whose base is touched by the flames suffer a Wound of a Strength of 6 | |||
* '''Alternative Fuel''': Golborak acquires the Toxic / 1D6 ability until the end of the round. He can associate this ability's effects to only one of his combat dice in Hand-to-Hand combat. | |||
The P.U.N.C.H. is reserved to Golborak. | |||
Cost: 28 AP | |||
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==Confrontation 3 Revision == | |||
Once per round, during his activation (before or after his movement), Golborak can activate the P.U.N.C.H. The P.U.N.C.H.’s powers vary depending on the fuel being used. The player must choose one of the following combustibles at the beginning of Golborak’s activation: | Once per round, during his activation (before or after his movement), Golborak can activate the P.U.N.C.H. The P.U.N.C.H.’s powers vary depending on the fuel being used. The player must choose one of the following combustibles at the beginning of Golborak’s activation: | ||
* '''Sewer Water of Klûne''': Until the end of the round a cloud of steam fills the air within a 10 cm-radius semicircle from the front of Golborak’s base. This cloud is an obstacle to lines of sight at altitude level 0. It is nevertheless possible to move through it, and range effects that don’t require a line of sight can cross it. This cloud moves with Golborak. | *'''Sewer Water of Klûne''': Until the end of the round a cloud of steam fills the air within a 10 cm-radius semicircle from the front of Golborak’s base. This cloud is an obstacle to lines of sight at altitude level 0. It is nevertheless possible to move through it, and range effects that don’t require a line of sight can cross it. This cloud moves with Golborak. | ||
* '''Naphta of Bran-Ô-Kor''': All miniatures located even partially within 10 cm or less of Golborak and within his field of vision (180° from the front of his base) suffer a Damage roll (STR 6). | *'''Naphta of Bran-Ô-Kor''': All miniatures located even partially within 10 cm or less of Golborak and within his field of vision (180° from the front of his base) suffer a Damage roll (STR 6). | ||
* '''Alternative Fuel''': Golborak benefits from the “Toxic/3” ability until the end of the round. Only his combat dice can be assigned to this ability, not his firing dice. | * '''Alternative Fuel''': Golborak benefits from the “Toxic/3” ability until the end of the round. Only his combat dice can be assigned to this ability, not his firing dice. | ||
The P.U.N.C.H. is reserved to Golborak. | |||
Cost: 28 AP |
Latest revision as of 00:01, 5 July 2022
Golborak's Portable Unity with Naphta Combustion and H2O projection is able to draw its energy from the Golgoth Armor's various fuel reserves. Woe the unlucky ones that get in the megalomaniac scientist and his assistants' way!
The P.U.N.C.H. Original Card Text
The P.U.N.C.H.'s powers vary according to the fuel being used. Choose one of the following fuels at the beginning of each round.
- Sewer Water of Klûne: At the end of the movement phase, Golborak can unleash a jet of steam covering an area as big as a Confrontation card touching his base. The cloud thus created blocks all lines of sight crossing it.
- Naphta of Bran-Ô-Kor: During the Firing Phase, Golborak can set ablaze an area the size of a Confrontation card placed 10 cm or less from him and within his field of vision. All fighters whose base is touched by the flames suffer a Wound of a Strength of 6
- Alternative Fuel: Golborak acquires the Toxic / 1D6 ability until the end of the round. He can associate this ability's effects to only one of his combat dice in Hand-to-Hand combat.
The P.U.N.C.H. is reserved to Golborak.
Cost: 28 AP
Confrontation 3 Revision
Once per round, during his activation (before or after his movement), Golborak can activate the P.U.N.C.H. The P.U.N.C.H.’s powers vary depending on the fuel being used. The player must choose one of the following combustibles at the beginning of Golborak’s activation:
- Sewer Water of Klûne: Until the end of the round a cloud of steam fills the air within a 10 cm-radius semicircle from the front of Golborak’s base. This cloud is an obstacle to lines of sight at altitude level 0. It is nevertheless possible to move through it, and range effects that don’t require a line of sight can cross it. This cloud moves with Golborak.
- Naphta of Bran-Ô-Kor: All miniatures located even partially within 10 cm or less of Golborak and within his field of vision (180° from the front of his base) suffer a Damage roll (STR 6).
- Alternative Fuel: Golborak benefits from the “Toxic/3” ability until the end of the round. Only his combat dice can be assigned to this ability, not his firing dice.
The P.U.N.C.H. is reserved to Golborak.
Cost: 28 AP