Difference between revisions of "The Heir of the Hydra"
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'''3''': +1 in STR and in RES. | '''3''': +1 in STR and in RES. | ||
'''6''': + | '''6''': +2 in STR and in RES and Regeneration / 5. | ||
'''9''': +1 in ATT and DEF, +2 in STR and RES and Regeneration / 5. | '''9''': +1 in ATT and DEF, +2 in STR and RES and Regeneration / 5. | ||
This spell can be cast onto the same cyclops by several different magicians if each one has it. | This spell can be cast onto the same cyclops by several different magicians if each one has it. | ||
== Notes == | |||
The bonus for 6 darkness counters was mistyped on the English card. It is supposed to be +2 in STR and in RES. | |||
[[Category:Chthonian]] | [[Category:Chthonian]] | ||
[[Category:Corruption]] | [[Category:Corruption]] |
Latest revision as of 21:58, 22 June 2022
Mahal and the puppet masters joined forces. Bursting with Darkness, the cyclops suddenly seemed to become invincible.
Path: Chthonian, Corruption
Range: 15 cm
Difficulty: 6
Duration: The following round
Area of Effect: One friendly cyclops
Frequency: 1
Intensity: 1
A.P.: 8
This spell can only be cast just before the mana recovery phase. Once cast successfully, the magician can spend additional gems of Darkness in order to place an equal number of "Darkness" counters next to the cyclops. The sum of these counters is counted right before the following round's Tactical Roll. The total determines the bonus given the cyclops until the end of the round. The counters are then discarded.
3: +1 in STR and in RES.
6: +2 in STR and in RES and Regeneration / 5.
9: +1 in ATT and DEF, +2 in STR and RES and Regeneration / 5.
This spell can be cast onto the same cyclops by several different magicians if each one has it.
Notes
The bonus for 6 darkness counters was mistyped on the English card. It is supposed to be +2 in STR and in RES.