Difference between revisions of "Without Fear Nor Brain"

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<tab name="Without Fear Nor Brain">[[File:card_cadwallon_withoutfearnorbrainback.jpg|thumb| Without Fear Nor Brain (back)]]</tab>
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''The Guild of Blades is the landing place of all the broke warriors in Cadwallon: those who don't have an employer, adventurers on their way through, crooks willing to fight for a few going coins and soldiers of the militia who are looking to make a bit of extra money between two battles.''
'''Auto-Destruction'''
Ogres have the reputation of being real desperados who don't care at all about their very own survival. Their ardor in combat is such that when they feel that all is lost for them, they prefer taking a few more enemy fighters with them to the grave rather than trying to save their own life.
If an Ogre is Critically Wounded in Confrontation or if he has only one Wound level left in ''Rag'Narok'', you may decide to sacrifice him in a last show of fireworks. This action must be done during a hand-to-hand Combat phase instead of an Attack by the Ogre (if he doesn't have any Attack dice then he cannot sacrifice himself in this way). Despite the Goblin artillerymen's hysterical cries, the Ogre sets the cask of gunpowder handing from his belt on fire! The Ogre and the artillerymen are KILLED OUTRIGHT and all figurines standing within 5 cm or less of the Ogre suffer a Damage Roll of STR 6. After such a move, the Ogre cannot return to the game in any way.
'''Temporary Faith'''
The Ogre and his two Goblin servants count as three fighters for the calculation of the Faithful's Temporary Faith.
'''Goblin Artillerymen'''
The two artillerymen perched on the Ogre's back cannot be targeted by an Attack, a shot, a spell, or any other effect. Their profile is integrated in that of their bearer: if the Ogre dies, the two Goblins are also removed from the game.
'''Firing Conditions and Minimum Range'''
The cannon's artillerymen can fire even when the Ogre has moved more than his Movement rate. In ''Rag'Narok'' they can also fire no matter the Order carried out by the Ogre. If the Ogre didn't move, it is normal Firing. If he has moved or reoriented himself, resolve the shot as if the artilleryman has received an order to Move and Fire.
The shot can be made even if opponents are in base-to-base contact with the Ogre. Yet the cannot is not very maneuverable and cannot target a figuring standing less than 10 cm from the Ogre's base.
'''Line of Sight'''
The Ogre himself is a figuring of Large size. But because of the height of their observation post, the artillerymen's line of sight is defined as if they were of Very Large size. The cannon's angle of vision is defined from the front of the Ogre's base. The Goblins cannot redirect the cannon without their bearer also moving. The Ogre is considered as being of Large size when targeted by an opponent.

Latest revision as of 22:09, 7 June 2022


Without Fear Nor Brain
Without Fear Nor Brain (back)

The Guild of Blades is the landing place of all the broke warriors in Cadwallon: those who don't have an employer, adventurers on their way through, crooks willing to fight for a few going coins and soldiers of the militia who are looking to make a bit of extra money between two battles.

Auto-Destruction

Ogres have the reputation of being real desperados who don't care at all about their very own survival. Their ardor in combat is such that when they feel that all is lost for them, they prefer taking a few more enemy fighters with them to the grave rather than trying to save their own life.

If an Ogre is Critically Wounded in Confrontation or if he has only one Wound level left in Rag'Narok, you may decide to sacrifice him in a last show of fireworks. This action must be done during a hand-to-hand Combat phase instead of an Attack by the Ogre (if he doesn't have any Attack dice then he cannot sacrifice himself in this way). Despite the Goblin artillerymen's hysterical cries, the Ogre sets the cask of gunpowder handing from his belt on fire! The Ogre and the artillerymen are KILLED OUTRIGHT and all figurines standing within 5 cm or less of the Ogre suffer a Damage Roll of STR 6. After such a move, the Ogre cannot return to the game in any way.

Temporary Faith

The Ogre and his two Goblin servants count as three fighters for the calculation of the Faithful's Temporary Faith.

Goblin Artillerymen

The two artillerymen perched on the Ogre's back cannot be targeted by an Attack, a shot, a spell, or any other effect. Their profile is integrated in that of their bearer: if the Ogre dies, the two Goblins are also removed from the game.

Firing Conditions and Minimum Range

The cannon's artillerymen can fire even when the Ogre has moved more than his Movement rate. In Rag'Narok they can also fire no matter the Order carried out by the Ogre. If the Ogre didn't move, it is normal Firing. If he has moved or reoriented himself, resolve the shot as if the artilleryman has received an order to Move and Fire.

The shot can be made even if opponents are in base-to-base contact with the Ogre. Yet the cannot is not very maneuverable and cannot target a figuring standing less than 10 cm from the Ogre's base.

Line of Sight

The Ogre himself is a figuring of Large size. But because of the height of their observation post, the artillerymen's line of sight is defined as if they were of Very Large size. The cannon's angle of vision is defined from the front of the Ogre's base. The Goblins cannot redirect the cannon without their bearer also moving. The Ogre is considered as being of Large size when targeted by an opponent.