Difference between revisions of "Devourer Army Analysis"
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(Created page with "Faction Overview Overview of the Devourers: Advantages Great defence on every model, great resilience on most models, good initiative on most models Most models excel in mo...") |
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Faction Overview | == Faction Overview == | ||
Overview of the Devourers: | Overview of the Devourers: | ||
Advantages | <u>Advantages</u> | ||
Great defence on every model, great resilience on most models, good initiative on most models | *Great defence on every model, great resilience on most models, good initiative on most models | ||
Most models excel in most stats | *Most models excel in most stats | ||
Great racial features: born killer on the wolfen and ambidextrous on the half-elves | *Great racial features: born killer on the wolfen and ambidextrous on the half-elves | ||
All Wolfen cause decent fear, and the half-elves have good courage ratings | *All Wolfen cause decent fear, and the half-elves have good courage ratings | ||
Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties | *Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties | ||
Wolfen and half-elves both have great movement | *Wolfen and half-elves both have great movement | ||
The Huntsman is the best shooter in the game, or close to it | *The Huntsman is the best shooter in the game, or close to it | ||
Outstanding themes | *Outstanding themes | ||
Some of the most iconic Confrontation sculpts | *Some of the most iconic Confrontation sculpts | ||
Weaknesses | <u>Weaknesses</u> | ||
Average strength across most models for such a large creature-based army | * Average strength across most models for such a large creature-based army | ||
Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes | *Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes | ||
Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list | *Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list | ||
Army lists often have few models but large number of cards, so they don’t have many passes available | *Army lists often have few models but large number of cards, so they don’t have many passes available | ||
Mostly average characters | *Mostly average characters | ||
Sub-par magic and faithful | *Sub-par magic and faithful | ||
Low discipline, few leadership options, and no native Authority in the army | *Low discipline, few leadership options, and no native Authority in the army |
Revision as of 17:58, 3 October 2021
Faction Overview
Overview of the Devourers:
Advantages
- Great defence on every model, great resilience on most models, good initiative on most models
- Most models excel in most stats
- Great racial features: born killer on the wolfen and ambidextrous on the half-elves
- All Wolfen cause decent fear, and the half-elves have good courage ratings
- Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties
- Wolfen and half-elves both have great movement
- The Huntsman is the best shooter in the game, or close to it
- Outstanding themes
- Some of the most iconic Confrontation sculpts
Weaknesses
- Average strength across most models for such a large creature-based army
- Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes
- Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list
- Army lists often have few models but large number of cards, so they don’t have many passes available
- Mostly average characters
- Sub-par magic and faithful
- Low discipline, few leadership options, and no native Authority in the army