Difference between revisions of "Guild of Usurers"
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[[Category:Immobilis of Cadwallon]] | |||
[[Category:Thematic Army Packs]] | |||
The following capacities explanation are from page 69 of Cry Havoc 8. | The following capacities explanation are from page 69 of Cry Havoc 8. | ||
Revision as of 22:02, 6 September 2021
The following capacities explanation are from page 69 of Cry Havoc 8.
Sophet Drahas, King of the Court of Ashes
Sophet Drahas may be placed at the head of the Court of Ashes. This army conforms to the following rules:
- Sophet Drahas is automatically the army's Commander: his DIS is used for all Tactical rolls. He gets "Guild of Usurers" added to his rank. This is considered to be printed on his card.
- At least 30% of this army's strategic value must be made up of fighters of Acheron and at least 30% of fighters of Cadwallon from the Cadwallon militia or the Guild of Usurers.
- If the player decides to play using themed army packs, then the Acheron fighters can only be bound to the House of Mantis. The fighters from Cadwallon can only be bound to the Guild of Usurers.
- The Army of Ashes' fighters are considered to be fighters of the same people regarding the rules on leadership. For all other aspects of the game (artifact attribution, etc.) they remain bound to their people of origin: Acheron or Cadwallon.
- The Court of Ashes can ally itself to all peoples of the Meanders of Darkness.
Corruption
An army with at least one fighter with Guild of Usurers mentioned in his rank on his reference card can call on the Usurers' "Corruption" capacity.
When the armies are being built, the player devotes A.P. to the Usurers' corruption fund. Every full 10 A.P. thus spent provides the player with one "Corruption" counter. The player's Corruption counters are placed in full view near the battlefield before the deployment phase.
The player can spend one or several Corruption counters during the game in order to benefit from certain advantages or to inflict penalties on the enemy camp. The spent counters are discarded until the end of the game.
The activation of each of the powers listed below costs a number of counters indicated after its name. The same power can be activated several times per round.
Down Payment (2 Corruption): This power is activated right before the first Tactical roll. One of the Corruption counters spent to activate the Down Payment is placed next to an enemy fighter with POW, Aspects, Leadership, or Character status. The player acquires 1d6 additional Corruption counters as soon as the designated fighter is eliminated.
Usury (1 Corruption): This power is to be announced right before an Initiative, Attack, Defense, Aim, Courage, Power or divination test made by an enemy fighter. The concerned test's final result is reduced by two points. Usury has no effect on the Righteous, Hyperians, rituals, communions and artillery fire.
Dividends (X Corruption): This power is to be announced before a Courage, Discipline, Power or divination test made by a friendly Usurer. The test's final result is increased by X points, where X is equal to the number of Corruption counters spent to activate Dividends.
The Shadow's Pawns
The fighters of Cadwallon with "Guild of Usurers" mentioned in their rank have access to the following Solo capacities. These are added to the ones they may already have access to.
These capacities can be acquired even if the Usurers are incorporated in a different army.
Solo / Pawn of Treason (Special): This capacity can be given to any Usurer. Its value is equal to the RES printed on the Usurer's card (multiplied by two for Characters). He acquires Bane/X against enemies with the same Rank category as his (Rank 1, rank 2, etc.).
Solo / Pawn of Darkness (2 A.P.): This capacity can be given to any Usurer. He acquires Bravery, Devotion/2 and Martyr/2.