Difference between revisions of "Psychic Attack"

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[[Category:Goblins of No-Dan-Kar]]
[[Category:Spells]]
[[File:card_goblin_psychicattack.jpg|thumb|Psychic Attack]]
[[File:card_goblin_psychicattack.jpg|thumb|Psychic Attack]]
''By casting this spell into the air, the Magician confused an enemy fighter’s sense, causing him to become prey to completely insane hallucinations. His vision betrays him. Everything he hears seems noisier and more dissonant than a thousand excited Goblin Brats.''  
''By casting this spell into the air, the Magician confused an enemy fighter’s sense, causing him to become prey to completely insane hallucinations. His vision betrays him. Everything he hears seems noisier and more dissonant than a thousand excited Goblin Brats.''  

Revision as of 23:14, 12 August 2021

Psychic Attack

By casting this spell into the air, the Magician confused an enemy fighter’s sense, causing him to become prey to completely insane hallucinations. His vision betrays him. Everything he hears seems noisier and more dissonant than a thousand excited Goblin Brats.

Confrontation 3 Revision

2 Managem air.png

Path: Mutation

Range: 25 cm

Difficulty: 8

Duration: Special

Area of Effect: One enemy fighter

Frequency: 1

Intensity: 3

A.P.: 12

Once the spell is successfully cast, its effects are not immediately felt. However, during every following maintenance phase a Discipline test with a difficulty of 8 must be made for the target.

If this test is passed, then the spell ends. If not, then the target suffers a Damage roll (STR 3). The spell remains active until the target dies or passes its Discipline test. Even if this spell is still active on a target, the psychomutant can nevertheless cast it onto another opponent.

This spell has no effect on fighters with the “Living-dead” or “Construct” abilities.