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The Athanor is a legendary artifact. An army can have only one at a time and it must be given to a Character. As long as its bearer is present on the battlefield, his DIS is used to resolve the approach and Tactical Rolls. | The Athanor is a legendary artifact. An army can have only one at a time and it must be given to a Character. As long as its bearer is present on the battlefield, his DIS is used to resolve the approach and Tactical Rolls. | ||
'''Alchemical Essence''': The bearer acquires Mutagenic / 0. If he already has Mutagenic / X, then the army benefits from one additional Mutagenic die/point (depending on the game) as long as he is on the battlefield. | '''Alchemical Essence''': The bearer acquires '''[[Mutagenic / X|<Mutagenic / 0>]]'''. If he already has Mutagenic / X, then the army benefits from one additional Mutagenic die/point (depending on the game) as long as he is on the battlefield. | ||
'''Alchemical Wonder''': This artifact starts with 3 counters (max.: 12). All faithful/magicians of the bearer's camp standing within 15 cm or less of him can spend T.F. points/mana gems before every Tactical Roll. Every T.F. point/mana gem thus spent adds one counter to this artifact's reserve. No line of sight is required. The bearer himself may make this sacrifice if he can. Elemental sources, mana-generating artifacts, and familiars not magicians. | '''Alchemical Wonder''': This artifact starts with 3 counters (max.: 12). All faithful/magicians of the bearer's camp standing within 15 cm or less of him can spend T.F. points/mana gems before every Tactical Roll. Every T.F. point/mana gem thus spent adds one counter to this artifact's reserve. No line of sight is required. The bearer himself may make this sacrifice if he can. Elemental sources, mana-generating artifacts, and familiars not magicians. | ||