2,244
edits
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|Human slave unchained | |Human slave unchained | ||
|6 | |6 | ||
| | |2 | ||
|Devotion/1. Martyr/1. | |Devotion/1. Martyr/1. | ||
|10 | |10 | ||
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|54 | |54 | ||
|1 | |1 | ||
|Immunity/Toxic. Dreadful. Hard-boiled. Sequence. ''Large size''. | |Dorsal blades/2 additional Attacks (STR 6). Immunity/Toxic. Dreadful. Hard-boiled. Sequence. ''Large size''. | ||
|12.5 | |12.5 | ||
|2 | |2 | ||
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This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine. | This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine. | ||
|- | |- | ||
| | |Bull’s-eye | ||
|A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot). | |A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot). | ||
|- | |||
|Natal explosion | |||
|A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement. | |||
If 1 Baby Elf Bomb is carried by a fighter, nothing else can be carried by the fighter. | |||
After the Baby Elf Bomb has been moved or dropped on the ground, at the very beginning or end of a Close Combat phase you can designate it to be detonated. | |||
Any combatant in contact, friend or enemy, must roll 1D6, if the result is <3, the fighter remarks the beginning of the explosion and can try to run away (Disengage/6). | |||
If the result is >2, the Baby Elf Bomb is disintegrated in an explosion and cannot return to play in any way. | |||
All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5). | |||
|- | |||
|Suicide explosion | |||
|After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way. | |||
All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4). | |||
|- | |||
|Circle of influence/X | |||
|At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm. | |||
|- | |||
|Sacrifice | |||
|When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the skills below: | |||
"Devotion/X". | |||
"Martyr/X". | |||
"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll. | |||
If the sacrificed combatant was routed, he is immediately and automatically rallied. | |||
|} | |} | ||
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... | ... | ||
The akkyshan are good for now, without magic spell. I modified the ogre slave because it had too many dice with the Dorsal Blade equipment and the War Fury ability, and I did not use it in this game. | The akkyshan are good for now, without magic spell. | ||
I modified the ogre slave because it had too many dice with the Dorsal Blade equipment and the War Fury ability, and I did not use it in this game. | |||
After this game, the AP cost of Spider Executor was increased, so 1 Human slave unchained was removed in the army list. | |||
|} | |} | ||