Difference between revisions of "Bloody Guard"

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[[File:card_devourer_bloodyguard.jpg|thumb|Bloody Guard]]
[[File:card_devourer_bloodyguard.jpg|thumb|Bloody Guard]]
'''1 Water''' [[File:managem_water.png|20px]]
'''Path''': Torments, Howls
'''Range''': The magician
'''Difficulty''': 2 + the magician's POW
'''Duration''': Instantaneous
'''Area of Effect''': The magician
'''Frequency''': 2
'''Intensity''': 1
'''A.P.''': 6
Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.
If the incantation is successful, then the magician acquires the '''[[Survival Instinct|<Survival Instinct>]]''' ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water [[File:managem_water.png|20px]] after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of [[File:rackham_d6_1.png|20px]] (1) is an automatic failure.
The magician can cast Bloody Guard onto himself several times per round.
[[Category:Howls]]
[[Category:Torments]]

Latest revision as of 19:40, 3 January 2023


Bloody Guard

1 Water Managem water.png

Path: Torments, Howls

Range: The magician

Difficulty: 2 + the magician's POW

Duration: Instantaneous

Area of Effect: The magician

Frequency: 2

Intensity: 1

A.P.: 6


Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.

If the incantation is successful, then the magician acquires the <Survival Instinct> ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water Managem water.png after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of Rackham d6 1.png (1) is an automatic failure.

The magician can cast Bloody Guard onto himself several times per round.