Difference between revisions of "Bloody Guard"
(Created page with "Category:Devourers of Vile-Tis Category:Spells thumb|Bloody Guard") |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
[[File:card_devourer_bloodyguard.jpg|thumb|Bloody Guard]] | [[File:card_devourer_bloodyguard.jpg|thumb|Bloody Guard]] | ||
'''1 Water''' [[File:managem_water.png|20px]] | |||
'''Path''': Torments, Howls | |||
'''Range''': The magician | |||
'''Difficulty''': 2 + the magician's POW | |||
'''Duration''': Instantaneous | |||
'''Area of Effect''': The magician | |||
'''Frequency''': 2 | |||
'''Intensity''': 1 | |||
'''A.P.''': 6 | |||
Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation. | |||
If the incantation is successful, then the magician acquires the '''[[Survival Instinct|<Survival Instinct>]]''' ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water [[File:managem_water.png|20px]] after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of [[File:rackham_d6_1.png|20px]] (1) is an automatic failure. | |||
The magician can cast Bloody Guard onto himself several times per round. | |||
[[Category:Howls]] | |||
[[Category:Torments]] |
Latest revision as of 19:40, 3 January 2023
Path: Torments, Howls
Range: The magician
Difficulty: 2 + the magician's POW
Duration: Instantaneous
Area of Effect: The magician
Frequency: 2
Intensity: 1
A.P.: 6
Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.
If the incantation is successful, then the magician acquires the <Survival Instinct> ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of (1) is an automatic failure.
The magician can cast Bloody Guard onto himself several times per round.