Difference between revisions of "Bloody Guard"
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'''1 Water''' [[File:managem_water.png|20px]] | '''1 Water''' [[File:managem_water.png|20px]] | ||
'''Path''': | '''Path''': Torments, Howls | ||
'''Range''': The magician | '''Range''': The magician | ||
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Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation. | Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation. | ||
If the incantation is successful, then the magician acquires the | If the incantation is successful, then the magician acquires the '''[[Survival Instinct|<Survival Instinct>]]''' ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water [[File:managem_water.png|20px]] after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of [[File:rackham_d6_1.png|20px]] (1) is an automatic failure. | ||
The magician can cast | The magician can cast Bloody Guard onto himself several times per round. | ||
[[Category:Howls]] | [[Category:Howls]] | ||
[[Category:Torments]] | [[Category:Torments]] |
Latest revision as of 19:40, 3 January 2023
Path: Torments, Howls
Range: The magician
Difficulty: 2 + the magician's POW
Duration: Instantaneous
Area of Effect: The magician
Frequency: 2
Intensity: 1
A.P.: 6
Bloody Guard can only be cast right before the magicians suffers a Damage Roll. This spell cannot be the objects of rapid or prolonged incantation.
If the incantation is successful, then the magician acquires the <Survival Instinct> ability for the next Damage Roll. If he already has this ability on his card, then the final result of the test bound to it is increased by 1 point (max: 6). The magician can spend up to 2 gems of Water after the successful incantation. Each gem thus spent increases the result of the <Survival Instinct> test by 1 point (max 6). A natural result of (1) is an automatic failure.
The magician can cast Bloody Guard onto himself several times per round.