Difference between revisions of "Obscure House: Brisis"
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[[File:card_acheron_housebrisis.jpg|thumb|Obscure House: Brisis]] | [[File:card_acheron_housebrisis.jpg|thumb|Obscure House: Brisis]] | ||
'''Father and Mother:''' Armariel de Brisis and Rhea de Brisis | |||
'''Solo / Charisma (8 A.P.):''' This capacity can be attributed to any Character of Brisis. As long as he hasn't been eliminated, his presence allows an additional die to be rolled for his camp's Approach and Tactical Rolls (max: +2 dice). The better result is the one kept. | |||
'''Solo / Diversity (1 A.P.):''' When the armies are being built, any Character of Brisis can lose a capacity printed on his reference card in order to acquire a different one that is then considered to be printed on his card. This exchange can only be done once per character and per game. | |||
The capacities that can be lost are: 1 point of POW, 2.5 cm of aura of faith, or 10 cm or leadership range (impossible if it becomes less than 0). | |||
The capacities that can be gained are: POW +1 (only magicians), +2.5 cm of aura of faith (only faithful), the '''[[Leadership / X|<Leadership / 10>]]''' ability (or +10 cm to his leadership range). | |||
'''Solo / Prodigy (4 A.P.):''' When the armies are being build, any magician Character of Brisis endowed with this capacity can exchange one of the Elements he masters (except Darkness) for Air, Fire or Earth. |
Latest revision as of 15:55, 2 January 2023
Father and Mother: Armariel de Brisis and Rhea de Brisis
Solo / Charisma (8 A.P.): This capacity can be attributed to any Character of Brisis. As long as he hasn't been eliminated, his presence allows an additional die to be rolled for his camp's Approach and Tactical Rolls (max: +2 dice). The better result is the one kept.
Solo / Diversity (1 A.P.): When the armies are being built, any Character of Brisis can lose a capacity printed on his reference card in order to acquire a different one that is then considered to be printed on his card. This exchange can only be done once per character and per game.
The capacities that can be lost are: 1 point of POW, 2.5 cm of aura of faith, or 10 cm or leadership range (impossible if it becomes less than 0).
The capacities that can be gained are: POW +1 (only magicians), +2.5 cm of aura of faith (only faithful), the <Leadership / 10> ability (or +10 cm to his leadership range).
Solo / Prodigy (4 A.P.): When the armies are being build, any magician Character of Brisis endowed with this capacity can exchange one of the Elements he masters (except Darkness) for Air, Fire or Earth.