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| [[Category:Card Needed]] | | [[Category:Card Needed]] |
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| The Athanor is a legendary artifact. An army can have only one at a time and it must be given to a Character. As long as its bearer is present on the battlefield, his DIS is used to resolve the approach and Tactical Rolls. | | ''The Gae Bolga is a mythical weapon that was said to belong to Cernunnos himself. It is a spear with long, sharp flint points.'' |
| | ''The wounds caused by this weapon when the Hunter removes it from his victim’s body are devastating.'' |
| | ''Today, the Gae Bolga is owned by the Young Horned One and only he has the privilege to use it in battle.'' |
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| '''Alchemical Essence''': The bearer acquires Mutagenic / 0. If he already has Mutagenic / X, then the army benefits from one additional Mutagenic die/point (depending on the game) as long as he is on the battlefield.
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| '''Alchemical Wonder''': This artifact starts with 3 counters (max.: 12). All faithful/magicians of the bearer's camp standing within 15 cm or less of him can spend T.F. points/mana gems before every Tactical Roll. Every T.F. point/mana gem thus spent adds one counter to this artifact's reserve. No line of sight is required. The bearer himself may make this sacrifice if he can. Elemental sources, mana-generating artifacts, and familiars not magicians.
| | If Tanath misses or kills his target in the Firing phase, the Gae Bolga returns to his hand by itself. |
| | If, on the other hand, the Gae Bolga inflicts a Wound during the Shooting phase, it remains in the target. Place a marker on the figure. |
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| Up to 6 counters can be discarded from the reserve before any roll bound to the INI, ATT, DEF, STR or RES of a friendly fighter/Independent of the same people as the bearer and standing within 50 cm or less of him. No line of sight is required. The fighter may not already have received a Mutagenic die/point in the round being played.
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| For the ensuing roll the chosen characteristics is increased by as many points as counters were discarded. This power can be used several times per round, yet only once per fighter. The bearer himself may benefit from this power.
| | As soon as Tanath comes into base-to-base contact with this figure, he rips out the Gae Bolga, causing a new Strength 12 Wound in the same location as the first one. Roll two dice for damage but do not change the location of the second Wound. |
| | Tanath cannot fire again until he recovers his magical spear. |
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| Cost: 75 AP | | |
| | Only Tanath can pull the Gae Bolga from the victim. |
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| | Cost: 10 AP |