Difference between revisions of "The Realm-Seed"
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[[File: | [[File:card_behemoth_therealmseed.jpg|thumb|The Realm-Seed]]''The tribe of the Behemoth descends from a handful of orcs who refused to settle in Bran-Ô-Kor after their uprising in Shamir. After a long and exhausting journey, they reached the south of Aarklash and settled in the frozen mountains.'' | ||
''Every day the Darkness coming from the other side of the mountains is creeping nearer to the orcs' camps. Tumahk is well aware that the bravery and ferocity of his brethren won't be enough to hold back the dead hordes should they find out about the Tree-Spirit's presence. So, together with several keepers and mystics, he decided to take a long journey across the realms of dreams and magic. He returned with an enormous seed endowed with strange powers. Should the Behemoth ever happen to fall, then the Tree-Spirit would be able to rise again, elsewhere.'' | |||
[[ | The difficulty of all Power tests and divination rolls made for friendly orcs of the Behemoth standing within 20 cm or less of [[Tumahk, The Voice of the Wind|Tumahk]] (''Confrontation'') or in the same Unit as him (''Rag'Narok'') is reduced by 1 point as long as Tumahk has this artifact and is standing on the battlefield. Tumahk himself benefits from this effect. | ||
The Realm-See is reserved to Tumahk. | |||
Cost: 15 AP |
Latest revision as of 00:15, 17 October 2022
The tribe of the Behemoth descends from a handful of orcs who refused to settle in Bran-Ô-Kor after their uprising in Shamir. After a long and exhausting journey, they reached the south of Aarklash and settled in the frozen mountains.
Every day the Darkness coming from the other side of the mountains is creeping nearer to the orcs' camps. Tumahk is well aware that the bravery and ferocity of his brethren won't be enough to hold back the dead hordes should they find out about the Tree-Spirit's presence. So, together with several keepers and mystics, he decided to take a long journey across the realms of dreams and magic. He returned with an enormous seed endowed with strange powers. Should the Behemoth ever happen to fall, then the Tree-Spirit would be able to rise again, elsewhere.
The difficulty of all Power tests and divination rolls made for friendly orcs of the Behemoth standing within 20 cm or less of Tumahk (Confrontation) or in the same Unit as him (Rag'Narok) is reduced by 1 point as long as Tumahk has this artifact and is standing on the battlefield. Tumahk himself benefits from this effect.
The Realm-See is reserved to Tumahk.
Cost: 15 AP