Difference between revisions of "The Genesis Scarab"

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''Rag'Narok'': Fairy familiars are Independents. They must always be members of their master's Unit.
''Rag'Narok'': Fairy familiars are Independents. They must always be members of their master's Unit.


The genesis-scarab's power is to be used before the Tactical Roll. It lasts until the end of the round. A friendly Daïkinee located within 10 cm or less of the familiar (or in the same Unit as it in ''Rag'Narok'') is chosen. The genesis-scarab itself can be chosen. The chosen Daïkinee benefits from Regeneration / 5. If the targeted fighter already has Regeneration / X, the one additional die is used for every roll made for this ability. The player then selects the result that suits him.  
The [[Genesis Scarab|genesis scarab's]] power is to be used before the Tactical Roll. It lasts until the end of the round. A friendly Daïkinee located within 10 cm or less of the familiar (or in the same Unit as it in ''Rag'Narok'') is chosen. The genesis scarab itself can be chosen. The chosen Daïkinee benefits from '''[[Regeneration / X|<Regeneration / 5>]]'''. If the targeted fighter already has <Regeneration / X>, the one additional die is used for every roll made for this ability. The player then selects the result that suits him.  


The genesis-scarab is a fairy familiar reserved to [[Erhÿl the Wildcat|Erhÿl]].
The genesis scarab is a fairy familiar reserved to [[Erhÿl the Wildcat|Erhÿl]].
[[Category:Scanned Cards]]

Latest revision as of 22:33, 15 October 2022

The Genesis Scarab

Fairy familiars are not Characters. An army can include only one of each type of fairy familiar and it can only be deployed with its master (the Character to whom it is bound).

Fairy familiars are deployed within 10 cm or less of their master. If he benefits from particular deployment rules, then the fairy familiars also benefit from them.

Fairy familiars benefit from their master's COU and DIS as long as they are within 10 cm or less of him.

Rag'Narok: Fairy familiars are Independents. They must always be members of their master's Unit.

The genesis scarab's power is to be used before the Tactical Roll. It lasts until the end of the round. A friendly Daïkinee located within 10 cm or less of the familiar (or in the same Unit as it in Rag'Narok) is chosen. The genesis scarab itself can be chosen. The chosen Daïkinee benefits from <Regeneration / 5>. If the targeted fighter already has <Regeneration / X>, the one additional die is used for every roll made for this ability. The player then selects the result that suits him.

The genesis scarab is a fairy familiar reserved to Erhÿl.