Difference between revisions of "Wall of Thorns"

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'''2 Water''' [[File:managem_water.png|20px]]


'''Path''': Reserved to [[Shaenre, Daïkinee Sentry|Shaenre]]
'''3 Water''' [[File:managem_water.png|20px]]


'''Range''': 15 cm
'''Path''': Fayery


'''Difficulty''': 7
'''Range''': 30 cm
 
'''Difficulty''': 8


'''Duration''': Special
'''Duration''': Special


'''Area of Effect''': An enemy fighter
'''Area of Effect''': A nexus


'''Frequency''': 1
'''Frequency''': 1
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'''A.P.''': 12
'''A.P.''': 12


''As all the Daïkinee sentries, Shaenre possesses a supernatural link with water, insects and plants. She understands their whispers and can communicate with them. This link is so strong that she can borrow for short time the strength of a plan and grow a sharp claw oozing poison.''
This spell is cast on a [[nexus]] the base of which is (2.5 x 2.5 cm), (3.75 x 3.75 cm), or (5 x 5 cm). It enchants a zone with a 15 cm radius around its nexus
 
This zone has two effects.
 
* The enemy fighters consider it as encumbered ground.
* The final results of the shooting tests crossing this zone are decreased by 1 point.


The magician can maintain the effect of the spell from one round to the next during the maintenance phase, by spending 1 gem of Water. Should the opposite occur, the Wall of Thorns disappears at the end of the maintenance phase.


The target of this spell suffers a damage roll STR 6 with the effects of Toxic / 2.  
Wall of Thorns cannot be cast more than once per round on the same nexus.


Besides, Shaenre benefits from +2 ATT and STR till the end of the round.
Wall of Thorns is ineffective in ''Rag'Narok''.
[[Category:Fayery]]
[[Category:Nexus]]

Latest revision as of 21:36, 15 October 2022

Wall of Thorns


3 Water Managem water.png

Path: Fayery

Range: 30 cm

Difficulty: 8

Duration: Special

Area of Effect: A nexus

Frequency: 1

Intensity: 0

A.P.: 12

This spell is cast on a nexus the base of which is (2.5 x 2.5 cm), (3.75 x 3.75 cm), or (5 x 5 cm). It enchants a zone with a 15 cm radius around its nexus

This zone has two effects.

  • The enemy fighters consider it as encumbered ground.
  • The final results of the shooting tests crossing this zone are decreased by 1 point.

The magician can maintain the effect of the spell from one round to the next during the maintenance phase, by spending 1 gem of Water. Should the opposite occur, the Wall of Thorns disappears at the end of the maintenance phase.

Wall of Thorns cannot be cast more than once per round on the same nexus.

Wall of Thorns is ineffective in Rag'Narok.