Difference between revisions of "Plasmatic Silica"

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'''A.P.''': 15
'''A.P.''': 15


If the incantation is successful, then the targeted figurine gains the "Hard-Boiled" ability until the end of the game. If it fails, the plasmatic silica causes the target a Light Wound in ''Confrontation'' or a Damage Roll read in column "-3 / -2" in ''Rag'Narok''.
If the incantation is successful, then the targeted figurine gains the '''[[Hard-Boiled|<Hard-Boiled>]]''' ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound in ''Confrontation'' or a Damage Roll read in column "-3 / -2" in ''Rag'Narok''.


A fighter may benefit from this spell only once per game. A figurine that already has the "Hard-Boiled" ability may not benefit from this spell.
A fighter may benefit from this spell only once per game. A figurine that already has the <Hard-Boiled> ability may not benefit from this spell.


===Plasmatic Silica 2===
===Plasmatic Silica 2===
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'''A.P.''': 15
'''A.P.''': 15


If the incantation succeeds, then the targeted figurine gains the Hard-Boiled ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the Hard-Boiled ability, may not benefit from this spell.  
If the incantation succeeds, then the targeted figurine gains the <Hard-Boiled> ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the <Hard-Boiled> ability, may not benefit from this spell.  
[[Category:Technomancy]]
[[Category:Technomancy]]

Latest revision as of 16:18, 19 September 2022


Plasmatic Silica 1
Plasmatic Silica 2

Plasmatic Silica 1

Plasmatic silica is an experimental substance that turns solid when in contact with air. For this reason the final component is mixed with the rest of the solution right before being quickly injected into the target's veins. Plasmatic silica considerably strengthens its beneficiary's metabolism. Unfortunately, it sometimes happens that the substance damages the subject's arteries, taking it a little bit faster toward death.

4 Darkness Managem darkness.png

Path: Technomancy

Range: Contact

Difficulty: 11

Duration: Until end of game

Area of Effect: An friendly figurine

Frequency: Unlimited

Intensity: 6

A.P.: 15

If the incantation is successful, then the targeted figurine gains the <Hard-Boiled> ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound in Confrontation or a Damage Roll read in column "-3 / -2" in Rag'Narok.

A fighter may benefit from this spell only once per game. A figurine that already has the <Hard-Boiled> ability may not benefit from this spell.

Plasmatic Silica 2

Plasmatic silica is an experimental substance that has the inconvenience of turning solid when in contact with air. For this reason the final component is mixed with the rest of the solution right before being quickly injected into the target's veins. Plasmatic silica considerably reinforces its beneficiary's metabolism. Unfortunately, it sometimes happens that the substance damages the subject's arteries, taking it a little bit faster toward death.

4 Earth Managem earth.png

Path: Technomancy

Range: Contact

Difficulty: 11

Duration: Until end of game

Area of Effect: One figurine

Frequency: Unlimited

Intensity: 6

A.P.: 15

If the incantation succeeds, then the targeted figurine gains the <Hard-Boiled> ability until the end of the game. If it fails, the Plasmatic Silica causes the target a Light Wound. A fighter may benefit from this spell only once per game. A figurine, which already has the <Hard-Boiled> ability, may not benefit from this spell.