Difference between revisions of "Path of Danger"
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During the next activation of the target, the player can force the target to walk or run in a direction and a distance of his choice. Path of Danger does not allow the target to be led out of the battlefield. | During the next activation of the target, the player can force the target to walk or run in a direction and a distance of his choice. Path of Danger does not allow the target to be led out of the battlefield. | ||
This spell is ineffective on Characters, Constructs, and Living-Dead. | This spell is ineffective on Characters, '''[[Construct|<Constructs>]]''', and '''[[Living-Dead|<Living-Dead>]]'''. | ||
Path of Danger cannot be used in ''Rag'Narok''. | Path of Danger cannot be used in ''Rag'Narok''. | ||
[[Category:Enskëm]] |
Latest revision as of 03:35, 26 July 2022
Path of Danger is one of the first spell's which is taught to the followers of Ophidian Enskëm hypotism. Casting it is simple and requires little concentration in order for it to be easily used in combat.
The magician who uses this spell forces the locks of the target's mind, urging the target to move as he dictates. It is then easy for him to make his victim walk straight into a trap.
Path: Enskëm
Range: 20 cm
Difficulty: 4 + COU/FEAR of Target
Duration: Until end of round
Area of Effect: One enemy fighter
Frequency: 1
Intensity: 3
A.P.: 15
During the next activation of the target, the player can force the target to walk or run in a direction and a distance of his choice. Path of Danger does not allow the target to be led out of the battlefield.
This spell is ineffective on Characters, <Constructs>, and <Living-Dead>.
Path of Danger cannot be used in Rag'Narok.