Difference between revisions of "Rat's Wrath"

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[[File:card_goblin_ratswrath.jpg|thumb|Rat's Wrath]]
[[File:card_goblin_ratswrath.jpg|thumb|Rat's Wrath]]


== Confrontation 3 Revision ==
<div class="toccolours mw-collapsible mw-collapsed">
'''Rat's Wrath Original Card Text'''
<div class="mw-collapsible-content">'''Fervor''': 1
 
'''C.'''/'''A.'''/'''D.''': 1/0/0
 
'''Cult''': Reserved to Goblin Prophets
 
'''Difficulty''': 6
 
'''Area of Effect''': The Faithful
 
'''Range''': None
 
'''Duration''': Special
 
'''A.P.''': 16
 
If the Prophet suffers a Wound, roll a D6. One a result of 4 or more the transformation happens. If this roll is a failure, then the Prophet makes a new roll at the beginning of every following Divination phase. The result to be reached increases by 1 at each new attempt. It is thus 5 the second time, and 6 the third time. If the third attempt fails, then Rat's Wrath ends. If the test is passed, then apply the following modifiers to the Prophet: ATT +1, STR +2, RES +2, and COU +2.
 
All of this miracle's effects end if no enemy figurine is present within the Prophet's Aura of Faith. The Goblin Prophet cannot decide on his own to put an end to this miracle's effects.
</div>
</div>
 
==Confrontation 3 Revision==
'''Fervor''': 1  
'''Fervor''': 1  


'''C.'''/'''A.'''/'''D.''': 0/1/0
'''C.'''/'''A.'''/'''D.''': 1/0/0


'''Cult''': Reserved to Goblin Prophets  
'''Cult''': Reserved to [[Goblin Prophet|Goblin Prophets]]


'''Difficulty''': 6
'''Difficulty''': 6
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Once the call has been heard, this miracle remains active as long as at least one enemy fighter is within the prophet’s aura of faith.
Once the call has been heard, this miracle remains active as long as at least one enemy fighter is within the prophet’s aura of faith.


If the prophet suffers a Wound while the miracle is active, the player controlling him must roll 1d6. On a "4" or more the prophet transforms and his characteristics are modified as follows: ATT +1, STR +2, RES +2 and COU +2. He also benefits from the “War fury” and “Possessed” abilities. These modifications are considered to be printed on his reference card.
If the prophet suffers a Wound while the miracle is active, the player controlling him must roll 1D6. On a "4" or more the prophet transforms and his characteristics are modified as follows: ATT +1, STR +2, RES +2 and COU +2. He also benefits from the [[War Fury|'''<War Fury>''']] and [[Possessed|'''<Possessed>''']] abilities. These modifications are considered to be printed on his reference card.


If the result is less than "4", then the same roll of the die must be made again every time the prophet suffers another Wound, as well as in every maintenance phase (as long as the miracle remains active).
If the result is less than "4", then the same roll of the die must be made again every time the prophet suffers another Wound, as well as in every maintenance phase (as long as the miracle remains active).


If the prophet transforms, then the player must roll 1d6 in every maintenance phase (in the rounds following that of the transformation). On a "1" or "2", the prophet returns to his normal shape. On a "3" or more he remains transformed.
If the prophet transforms, then the player must roll 1D6 in every maintenance phase (in the rounds following that of the transformation). On a "1" or "2", the prophet returns to his normal shape. On a "3" or more he remains transformed.

Revision as of 13:13, 12 July 2022

Rat's Wrath

Rat's Wrath Original Card Text

Fervor: 1

C./A./D.: 1/0/0

Cult: Reserved to Goblin Prophets

Difficulty: 6

Area of Effect: The Faithful

Range: None

Duration: Special

A.P.: 16

If the Prophet suffers a Wound, roll a D6. One a result of 4 or more the transformation happens. If this roll is a failure, then the Prophet makes a new roll at the beginning of every following Divination phase. The result to be reached increases by 1 at each new attempt. It is thus 5 the second time, and 6 the third time. If the third attempt fails, then Rat's Wrath ends. If the test is passed, then apply the following modifiers to the Prophet: ATT +1, STR +2, RES +2, and COU +2.

All of this miracle's effects end if no enemy figurine is present within the Prophet's Aura of Faith. The Goblin Prophet cannot decide on his own to put an end to this miracle's effects.

Confrontation 3 Revision

Fervor: 1

C./A./D.: 1/0/0

Cult: Reserved to Goblin Prophets

Difficulty: 6

Area of Effect: Personal

Range: Personal

Duration: Special

A.P.: 16

Once the call has been heard, this miracle remains active as long as at least one enemy fighter is within the prophet’s aura of faith.

If the prophet suffers a Wound while the miracle is active, the player controlling him must roll 1D6. On a "4" or more the prophet transforms and his characteristics are modified as follows: ATT +1, STR +2, RES +2 and COU +2. He also benefits from the <War Fury> and <Possessed> abilities. These modifications are considered to be printed on his reference card.

If the result is less than "4", then the same roll of the die must be made again every time the prophet suffers another Wound, as well as in every maintenance phase (as long as the miracle remains active).

If the prophet transforms, then the player must roll 1D6 in every maintenance phase (in the rounds following that of the transformation). On a "1" or "2", the prophet returns to his normal shape. On a "3" or more he remains transformed.