Difference between revisions of "Mechanical Frenzy"
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[[File:card_tirnabor_mechanicalfrenzy.jpg|thumb|Mechanical Frenzy]] | [[File:card_tirnabor_mechanicalfrenzy.jpg|thumb|Mechanical Frenzy]] | ||
''Magicians that master the Path of the Forge have long known that machines have a conscience.'' | |||
''By whispering a secret formula, the Magician awakens then machine's warrior soul, for the better or for the worse. It then starts shaking and grumbling violently, possessed by the desire to win.'' | |||
''Unfortunately, it is not because machines can go into a frenzy that they have a survival instinct...'' | |||
'''3 Earth''' [[File:managem_earth.png|20px]] | |||
'''Path''': Forge | |||
'''Range''': Contact | |||
'''Difficulty''': 8 | |||
'''Duration''': Until end of game | |||
'''Area of Effect''': One figurine | |||
'''Frequency''': 1 | |||
'''Intensity''': 2 | |||
'''A.P.''': 21 | |||
Mechanical Frenzy increases steam equipment's output in a rather... anarchic manner. Under this spell's effect, a fighter may roll his Pressure Rolls again on 6. | |||
In return, an Incident happens on a result of 1 or 2, even after having re-rolled a 6. | |||
[[Category:Forge]] |
Latest revision as of 02:03, 27 June 2022
Magicians that master the Path of the Forge have long known that machines have a conscience.
By whispering a secret formula, the Magician awakens then machine's warrior soul, for the better or for the worse. It then starts shaking and grumbling violently, possessed by the desire to win.
Unfortunately, it is not because machines can go into a frenzy that they have a survival instinct...
Path: Forge
Range: Contact
Difficulty: 8
Duration: Until end of game
Area of Effect: One figurine
Frequency: 1
Intensity: 2
A.P.: 21
Mechanical Frenzy increases steam equipment's output in a rather... anarchic manner. Under this spell's effect, a fighter may roll his Pressure Rolls again on 6.
In return, an Incident happens on a result of 1 or 2, even after having re-rolled a 6.