Difference between revisions of "Mechanical Frenzy"

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[[File:card_tirnabor_mechanicalfrenzy.jpg|thumb|Mechanical Frenzy]]
[[File:card_tirnabor_mechanicalfrenzy.jpg|thumb|Mechanical Frenzy]]
''Magicians that master the Path of the Forge have long known that machines have a conscience.''
''By whispering a secret formula, the Magician awakens then machine's warrior soul, for the better or for the worse. It then starts shaking and grumbling violently, possessed by the desire to win.''
''Unfortunately, it is not because machines can go into a frenzy that they have a survival instinct...''
'''3 Earth''' [[File:managem_earth.png|20px]]
'''Path''': Forge
'''Range''': Contact
'''Difficulty''': 8
'''Duration''': Until end of game
'''Area of Effect''': One figurine
'''Frequency''': 1
'''Intensity''': 2
'''A.P.''': 21
Mechanical Frenzy increases steam equipment's output in a rather... anarchic manner. Under this spell's effect, a fighter may roll his Pressure Rolls again on 6.
In return, an Incident happens on a result of 1 or 2, even after having re-rolled a 6.
[[Category:Forge]]

Latest revision as of 02:03, 27 June 2022


Mechanical Frenzy

Magicians that master the Path of the Forge have long known that machines have a conscience.

By whispering a secret formula, the Magician awakens then machine's warrior soul, for the better or for the worse. It then starts shaking and grumbling violently, possessed by the desire to win.

Unfortunately, it is not because machines can go into a frenzy that they have a survival instinct...


3 Earth Managem earth.png

Path: Forge

Range: Contact

Difficulty: 8

Duration: Until end of game

Area of Effect: One figurine

Frequency: 1

Intensity: 2

A.P.: 21


Mechanical Frenzy increases steam equipment's output in a rather... anarchic manner. Under this spell's effect, a fighter may roll his Pressure Rolls again on 6.

In return, an Incident happens on a result of 1 or 2, even after having re-rolled a 6.